pandemonium_engine/modules/entity_spell_system/entities/resources/entity_resource.h

149 lines
5.0 KiB
C++

#ifndef ENTITY_RESOURCE_H
#define ENTITY_RESOURCE_H
/*************************************************************************/
/* entity_resource.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "../../defines.h"
class Entity;
class EntityResource : public Resource {
GDCLASS(EntityResource, Resource);
public:
int get_id() const;
void set_id(const int value);
String get_text_name() const;
void set_text_name(const String value);
bool get_dirty() const;
void set_dirty(const bool value);
bool get_should_process() const;
void set_should_process(const bool value);
int get_current_value() const;
void set_current_value(const int value);
int get_max_value() const;
void set_max_value(const int value);
Entity *get_owner();
void set_owner(Entity *entity);
void set_owner_bind(Node *owner);
void ons_added(Entity *owner);
void onc_added(Entity *owner);
void notification_sstat_changed(const int statid, const float current);
void notification_cstat_changed(const int statid, const float current);
void ons_target_changed(Entity *entity, Entity *old_target);
void onc_target_changed(Entity *entity, Entity *old_target);
void process_server(const float delta);
void _process_server(const float delta);
void process_client(const float delta);
void _process_client(const float delta);
void receivec_update(const int current);
void receivec_update_full(const int current, const int max);
void receivec_update_string(const String str);
PoolRealArray get_stacking_mods();
void set_stacking_mods(const PoolRealArray &mods);
void add_stacking_mod(const float value);
void remove_stacking_mod(const float value);
PoolRealArray get_non_stacking_mods();
void set_non_stacking_mods(const PoolRealArray &mods);
void add_non_stacking_mod(const float value);
void remove_non_stacking_mod(const float value);
float get_current_stacking_mod_value() const;
float get_current_positive_non_stacking_mod_value() const;
float get_current_negative_non_stacking_mod_value() const;
void refresh_current_stacking_mod_value();
void refresh_current_non_stacking_mod_values();
void mods_changed();
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
EntityResource();
~EntityResource();
protected:
void _stacking_mod_added(const float value);
void _stacking_mod_removed(const float value);
void _non_stacking_mod_added(const float value);
void _non_stacking_mod_removed(const float value);
void _mods_changed();
static void _bind_methods();
private:
int _id;
String _text_name;
bool _server_side;
Entity *_owner;
bool _dirty;
bool _should_process;
int _current;
int _max;
float _current_stacking_mod_value;
float _current_positive_non_stacking_mod_value;
float _current_negative_non_stacking_mod_value;
PoolRealArray _stacking_mods;
PoolRealArray _non_stacking_mods;
};
#endif