#ifndef ENTITY_RESOURCE_H #define ENTITY_RESOURCE_H /*************************************************************************/ /* entity_resource.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" #include "../../defines.h" class Entity; class EntityResource : public Resource { GDCLASS(EntityResource, Resource); public: int get_id() const; void set_id(const int value); String get_text_name() const; void set_text_name(const String value); bool get_dirty() const; void set_dirty(const bool value); bool get_should_process() const; void set_should_process(const bool value); int get_current_value() const; void set_current_value(const int value); int get_max_value() const; void set_max_value(const int value); Entity *get_owner(); void set_owner(Entity *entity); void set_owner_bind(Node *owner); void ons_added(Entity *owner); void onc_added(Entity *owner); void notification_sstat_changed(const int statid, const float current); void notification_cstat_changed(const int statid, const float current); void ons_target_changed(Entity *entity, Entity *old_target); void onc_target_changed(Entity *entity, Entity *old_target); void process_server(const float delta); void _process_server(const float delta); void process_client(const float delta); void _process_client(const float delta); void receivec_update(const int current); void receivec_update_full(const int current, const int max); void receivec_update_string(const String str); PoolRealArray get_stacking_mods(); void set_stacking_mods(const PoolRealArray &mods); void add_stacking_mod(const float value); void remove_stacking_mod(const float value); PoolRealArray get_non_stacking_mods(); void set_non_stacking_mods(const PoolRealArray &mods); void add_non_stacking_mod(const float value); void remove_non_stacking_mod(const float value); float get_current_stacking_mod_value() const; float get_current_positive_non_stacking_mod_value() const; float get_current_negative_non_stacking_mod_value() const; void refresh_current_stacking_mod_value(); void refresh_current_non_stacking_mod_values(); void mods_changed(); Dictionary to_dict(); void from_dict(const Dictionary &dict); Dictionary _to_dict(); void _from_dict(const Dictionary &dict); EntityResource(); ~EntityResource(); protected: void _stacking_mod_added(const float value); void _stacking_mod_removed(const float value); void _non_stacking_mod_added(const float value); void _non_stacking_mod_removed(const float value); void _mods_changed(); static void _bind_methods(); private: int _id; String _text_name; bool _server_side; Entity *_owner; bool _dirty; bool _should_process; int _current; int _max; float _current_stacking_mod_value; float _current_positive_non_stacking_mod_value; float _current_negative_non_stacking_mod_value; PoolRealArray _stacking_mods; PoolRealArray _non_stacking_mods; }; #endif