pandemonium_engine/modules/entity_spell_system/data/species/species_instance.h

93 lines
3.5 KiB
C++

#ifndef SPECIES_INSTANCE_H
#define SPECIES_INSTANCE_H
/*************************************************************************/
/* species_instance.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/object/resource.h"
#include "../items/model_visual_entry.h"
class EntitySpeciesData;
class SpeciesInstance : public Resource {
GDCLASS(SpeciesInstance, Resource);
public:
int get_id() const;
void set_id(const int value);
int get_species_id() const;
void set_species_id(const int value);
StringName get_species_path() const;
void set_species_path(const StringName &value);
Ref<EntitySpeciesData> get_species();
void set_species(const Ref<EntitySpeciesData> &value);
int get_skin_color_index() const;
void set_skin_color_index(const int value);
int get_hair_style_index() const;
void set_hair_style_index(const int value);
int get_hair_color_index() const;
void set_hair_color_index(const int value);
int get_head_index() const;
void set_head_index(const int value);
Dictionary to_dict();
void from_dict(const Dictionary &dict);
Dictionary _to_dict();
void _from_dict(const Dictionary &dict);
SpeciesInstance();
~SpeciesInstance();
protected:
static void _bind_methods();
private:
int _id;
StringName _path;
int _species_id;
Ref<EntitySpeciesData> _species;
int _skin_color_index;
int _hair_style_index;
int _hair_color_index;
int _head_index;
};
#endif