#ifndef SPECIES_INSTANCE_H #define SPECIES_INSTANCE_H /*************************************************************************/ /* species_instance.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/object/resource.h" #include "../items/model_visual_entry.h" class EntitySpeciesData; class SpeciesInstance : public Resource { GDCLASS(SpeciesInstance, Resource); public: int get_id() const; void set_id(const int value); int get_species_id() const; void set_species_id(const int value); StringName get_species_path() const; void set_species_path(const StringName &value); Ref get_species(); void set_species(const Ref &value); int get_skin_color_index() const; void set_skin_color_index(const int value); int get_hair_style_index() const; void set_hair_style_index(const int value); int get_hair_color_index() const; void set_hair_color_index(const int value); int get_head_index() const; void set_head_index(const int value); Dictionary to_dict(); void from_dict(const Dictionary &dict); Dictionary _to_dict(); void _from_dict(const Dictionary &dict); SpeciesInstance(); ~SpeciesInstance(); protected: static void _bind_methods(); private: int _id; StringName _path; int _species_id; Ref _species; int _skin_color_index; int _hair_style_index; int _hair_color_index; int _head_index; }; #endif