mirror of
https://github.com/Relintai/pandemonium_engine.git
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194 lines
6.5 KiB
C++
194 lines
6.5 KiB
C++
/*************************************************************************/
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/* dictionary_property_edit.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "dictionary_property_edit.h"
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#include "core/object/class_db.h"
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#include "core/object/undo_redo.h"
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#include "core/variant/array.h"
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#include "core/variant/dictionary.h"
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#include "editor_node.h"
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#include "scene/main/node.h"
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void DictionaryPropertyEdit::_notif_change() {
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_change_notify();
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}
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void DictionaryPropertyEdit::_notif_changev(const String &p_v) {
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_change_notify(p_v.utf8().get_data());
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}
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void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) {
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// TODO: Set key of a dictionary is not allowed yet
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}
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void DictionaryPropertyEdit::_set_value(const Variant &p_key, const Variant &p_value) {
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Dictionary dict = get_dictionary();
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dict[p_key] = p_value;
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Object *o = ObjectDB::get_instance(obj);
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if (!o) {
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return;
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}
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o->set(property, dict);
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}
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Variant DictionaryPropertyEdit::get_dictionary() const {
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Object *o = ObjectDB::get_instance(obj);
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if (!o) {
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return Dictionary();
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}
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Variant dict = o->get(property);
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if (dict.get_type() != Variant::DICTIONARY) {
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return Dictionary();
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}
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return dict;
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}
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void DictionaryPropertyEdit::_get_property_list(List<PropertyInfo> *p_list) const {
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Dictionary dict = get_dictionary();
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Array keys = dict.keys();
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keys.sort();
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for (int i = 0; i < keys.size(); i++) {
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String index = itos(i);
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const Variant &key = keys[i];
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PropertyInfo pi(key.get_type(), index + ": key");
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p_list->push_back(pi);
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const Variant &value = dict[key];
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pi = PropertyInfo(value.get_type(), index + ": value");
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p_list->push_back(pi);
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}
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}
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void DictionaryPropertyEdit::edit(Object *p_obj, const StringName &p_prop) {
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property = p_prop;
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obj = p_obj->get_instance_id();
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}
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Node *DictionaryPropertyEdit::get_node() {
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Object *o = ObjectDB::get_instance(obj);
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if (!o) {
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return nullptr;
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}
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return cast_to<Node>(o);
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}
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bool DictionaryPropertyEdit::_dont_undo_redo() {
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return true;
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}
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void DictionaryPropertyEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_set_key"), &DictionaryPropertyEdit::_set_key);
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ClassDB::bind_method(D_METHOD("_set_value"), &DictionaryPropertyEdit::_set_value);
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ClassDB::bind_method(D_METHOD("_notif_change"), &DictionaryPropertyEdit::_notif_change);
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ClassDB::bind_method(D_METHOD("_notif_changev"), &DictionaryPropertyEdit::_notif_changev);
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ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &DictionaryPropertyEdit::_dont_undo_redo);
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}
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bool DictionaryPropertyEdit::_set(const StringName &p_name, const Variant &p_value) {
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Dictionary dict = get_dictionary();
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Array keys = dict.keys();
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keys.sort();
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String pn = p_name;
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int slash = pn.find(": ");
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if (slash != -1 && pn.length() > slash) {
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String type = pn.substr(slash + 2, pn.length());
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int index = pn.substr(0, slash).to_int();
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if (type == "key" && index < keys.size()) {
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const Variant &key = keys[index];
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UndoRedo *ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Change Dictionary Key"));
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ur->add_do_method(this, "_set_key", key, p_value);
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ur->add_undo_method(this, "_set_key", p_value, key);
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ur->add_do_method(this, "_notif_changev", p_name);
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ur->add_undo_method(this, "_notif_changev", p_name);
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ur->commit_action();
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return true;
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} else if (type == "value" && index < keys.size()) {
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const Variant &key = keys[index];
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if (dict.has(key)) {
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Variant value = dict[key];
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UndoRedo *ur = EditorNode::get_undo_redo();
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ur->create_action(TTR("Change Dictionary Value"));
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ur->add_do_method(this, "_set_value", key, p_value);
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ur->add_undo_method(this, "_set_value", key, value);
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ur->add_do_method(this, "_notif_changev", p_name);
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ur->add_undo_method(this, "_notif_changev", p_name);
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ur->commit_action();
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return true;
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}
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}
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}
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return false;
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}
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bool DictionaryPropertyEdit::_get(const StringName &p_name, Variant &r_ret) const {
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Dictionary dict = get_dictionary();
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Array keys = dict.keys();
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keys.sort();
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String pn = p_name;
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int slash = pn.find(": ");
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if (slash != -1 && pn.length() > slash) {
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String type = pn.substr(slash + 2, pn.length());
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int index = pn.substr(0, slash).to_int();
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if (type == "key" && index < keys.size()) {
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r_ret = keys[index];
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return true;
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} else if (type == "value" && index < keys.size()) {
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const Variant &key = keys[index];
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if (dict.has(key)) {
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r_ret = dict[key];
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return true;
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}
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}
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}
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return false;
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}
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DictionaryPropertyEdit::DictionaryPropertyEdit() {
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obj = 0;
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}
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