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animated_sprite.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
animated_sprite.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
area_2d.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
area_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
audio_stream_player_2d.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
audio_stream_player_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
back_buffer_copy.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
back_buffer_copy.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
camera_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
camera_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
canvas_item.cpp
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Backported: Bind NOTIFICATION_LOCAL_TRANFORM_CHANGED - jasonwinterpixel - 09e4672f0d
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2022-03-24 10:47:06 +01:00 |
canvas_item.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
canvas_modulate.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
canvas_modulate.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_object_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_polygon_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
collision_polygon_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
collision_shape_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
collision_shape_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
cpu_particles_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
cpu_particles_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
joints_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
joints_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
light_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
light_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
light_occluder_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
light_occluder_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
line_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
line_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
line_builder.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
line_builder.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
listener_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
listener_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
mesh_instance_2d.cpp
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Moved more includes to cpp files.
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2022-03-17 19:35:23 +01:00 |
mesh_instance_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
multimesh_instance_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
multimesh_instance_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_2d.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
navigation_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_agent_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_agent_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_obstacle_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_obstacle_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_polygon.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
navigation_polygon.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
node_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
node_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
parallax_background.cpp
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Move lots of includes from the h files to cpp files in files under scene/2d.
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2022-03-16 20:29:43 +01:00 |
parallax_background.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
parallax_layer.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
parallax_layer.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
path_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_body_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
physics_body_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
polygon_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
polygon_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
position_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
position_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
ray_cast_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
remote_transform_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
remote_transform_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
skeleton_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
skeleton_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sprite.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
sprite.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
touch_screen_button.cpp
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Added StringName as a variant type, with eventually the help of 3c0059650d .
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2022-03-21 21:29:06 +01:00 |
touch_screen_button.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visibility_notifier_2d.cpp
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
visibility_notifier_2d.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
y_sort.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
y_sort.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |