pandemonium_engine/servers
Relintai 834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
..
audio Ported from godot-plus: Add ability to mute AudioServer. 2023-04-10 19:42:23 +02:00
navigation Also fix method qualifiers. 2023-06-11 18:35:22 +02:00
physics Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
physics_2d Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313 2023-05-01 12:24:31 +02:00
rendering Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
audio_server.cpp Ported from godot-plus: Add ability to mute AudioServer. 2023-04-10 19:42:23 +02:00
audio_server.h Ported from godot-plus: Add ability to mute AudioServer. 2023-04-10 19:42:23 +02:00
navigation_2d_server.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_2d_server.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_server.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_server.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
physics_2d_server.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_2d_server.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_server.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
physics_server.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
register_server_types.cpp Backported from godot4: Rework const on NavigationServer methods 2023-06-09 22:03:42 +02:00
register_server_types.h
rendering_server_callbacks.cpp Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server_callbacks.h Also renamed the files. 2022-08-19 21:24:36 +02:00
rendering_server.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
SCsub Cleaned up NavigationMeshGenerator and added it to the build. 2023-06-03 18:45:20 +02:00
server_wrap_mt_common.h