.. |
clutter
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
doc_classes
|
Re-extracted class docs.
|
2023-01-14 13:38:58 +01:00 |
editor
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
jobs
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
lights
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
material_cache
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
props
|
Don't serialize editor only omni lights in PropDataLight.
|
2023-02-25 12:13:07 +01:00 |
singleton
|
Renamed Map to RBMap.
|
2023-01-15 19:12:50 +01:00 |
tiled_wall
|
Added noise offset support to TiledWalls.
|
2023-02-25 12:08:49 +01:00 |
.gitignore
|
|
|
config.py
|
|
|
LICENSE
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_ess_entity.cpp
|
|
|
prop_ess_entity.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance_job.cpp
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance_job.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance_merger.cpp
|
|
|
prop_instance_merger.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.cpp
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance_prop_job.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_instance.cpp
|
|
|
prop_instance.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_mesher.cpp
|
Removed comment.
|
2023-02-25 12:09:23 +01:00 |
prop_mesher.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
prop_scene_instance.cpp
|
|
|
prop_scene_instance.h
|
Updated more copyright headers for 2023.
|
2022-12-31 21:07:05 +01:00 |
register_types.cpp
|
Now modules make use of the new registration levels.
|
2023-01-15 17:04:00 +01:00 |
register_types.h
|
Added module initialization levels (similar idea to what's in godot4, although I added more).
|
2023-01-15 11:46:13 +01:00 |
SCsub
|
|
|