pandemonium_engine/doc
Relintai 5b869f8b54 Ported from godot: Canvas item hierarchical culling
Adds optional hierarchical culling to the 2D rendering (within VisualServer).
Each canvas item maintains a bound in local space of the item itself and all child / grandchild items. This allows branches to be culled at once when they don't intersect a viewport.
- lawnjelly
b777a9e5f9
2023-06-28 20:25:48 +02:00
..
classes Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
engine Fix typos with codespell. 2022-12-22 19:51:25 +01:00
tools Ported: Update make_rst.py to match the master version 2023-04-15 11:20:13 +02:00
translations Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
Doxyfile Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
Makefile Fixes doc/Makefile fails if path contains spaces 2022-10-08 16:22:55 +02:00