pandemonium_engine/editor_modules/editor_code_editor
2023-09-09 16:01:20 +02:00
..
doc_classes Re-extracted class docs. 2023-08-26 22:41:21 +02:00
config.py Add missing classes to the editor_code_editor module's class list. 2023-06-13 17:52:54 +02:00
editor_code_text_editor.cpp Removed _shortcut_input() from the EditorCodeTextEditor. 2023-09-09 16:01:20 +02:00
editor_code_text_editor.h Removed _shortcut_input() from the EditorCodeTextEditor. 2023-09-09 16:01:20 +02:00
editor_connection_info_dialog.cpp
editor_connection_info_dialog.h
editor_find_replace_bar.cpp The match case option is on by default now when searching in the current file and in files in the editor. 2023-09-09 02:26:36 +02:00
editor_find_replace_bar.h
editor_goto_line_dialog.cpp
editor_goto_line_dialog.h
editor_script_editor_base.cpp
editor_script_editor_base.h
editor_script_editor_quick_open.cpp
editor_script_editor_quick_open.h
editor_script_editor.cpp Added shortcust for toggling the default bottom menu items. CTRL + ALT + 1 - 5. 2023-09-09 14:38:45 +02:00
editor_script_editor.h Backported _shortcut_input() virtual from godot4. 2023-09-07 09:56:16 +02:00
editor_script_text_editor.cpp Backported the editor constrol changes for the new shortcut system from godot4. 2023-09-07 13:41:05 +02:00
editor_script_text_editor.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
editor_syntax_highlighter.cpp
editor_syntax_highlighter.h
editor_text_editor.cpp Backported the editor constrol changes for the new shortcut system from godot4. 2023-09-07 13:41:05 +02:00
editor_text_editor.h Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
register_types.cpp Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution). 2023-03-19 11:02:20 +01:00
register_types.h
script_editor_plugin.cpp
script_editor_plugin.h
SCsub