My godot fork where I cause mayhem and destruction to all things good and godot.
Go to file
Oğuzhan Eroğlu 49a98d13a0 Quick fix: Crash when parsing invalid datetime string #60189
(cherry picked from commit 2b8eb126b4dfaa6b3217adef96dca5ed03708de1)
2022-07-27 01:24:52 +02:00
.github Disable werrors for the windows github actions for the time being, as it's complaining about sizeof(T) potentially being 0, which apparently it should never be. It will be re-enabled when I figure out what's causing this. 2022-04-19 00:59:33 +02:00
core Quick fix: Crash when parsing invalid datetime string #60189 2022-07-27 01:24:52 +02:00
doc Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer 2022-07-27 01:23:10 +02:00
drivers Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
editor Make more import preset name translatable 2022-07-27 01:17:35 +02:00
main Validate theme type/item names 2022-07-27 00:46:56 +02:00
misc Ported: 2022-07-25 18:58:45 +02:00
modules Document that glTF classes are only usable in editor builds 2022-07-26 15:10:11 +02:00
platform Ported: Vibrate using iOS haptics engine on supported devices (3.x) - timoschwarzer 2022-07-27 01:23:10 +02:00
scene Validate theme type/item names 2022-07-27 00:46:56 +02:00
SCSCons More cleanups to scons. 2022-03-20 23:55:20 +01:00
servers MultiMesh: Fix potential crash found by fuzzing 2022-07-26 15:55:28 +02:00
thirdparty Ported: zlib/minizip: Update to version 1.2.12 2022-07-26 12:12:33 +02:00
.clang-format Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
.clang-tidy
.editorconfig
.gitattributes
.gitignore Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
AUTHORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
CHANGELOG.md Updated the changelog file. 2022-06-23 09:50:05 +02:00
compat.py
CONTRIBUTING.md
COPYRIGHT.txt Also removed remnants of the core xatlas. 2022-04-02 12:41:05 +02:00
DONORS.md Reworked the entries in the help menu. Also added pandemonium specific entries to the about window. Also fixed a crash when opening the about popup. 2022-03-20 13:30:49 +01:00
gles_builders.py
icon_outlined.png
icon_outlined.svg
icon.png Restore main icon.png that got deleted by accident. 2022-03-24 20:17:23 +01:00
icon.svg
LICENSE.txt Reoredered the license header, as I just noticed that newer entries should be at the bottom. 2022-07-15 11:25:32 +02:00
LOGO_LICENSE.md
logo_outlined.png
logo_outlined.svg Replaced the logo and icons, app icon and a splash. 2022-03-16 13:43:37 +01:00
logo.png
logo.svg
methods.py Ported https://github.com/godotengine/godot/pull/53443 . 2022-07-06 18:37:38 +02:00
platform_methods.py
README.md Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
sc.py
SConstruct Ported https://github.com/godotengine/godot/pull/53443 . 2022-07-06 18:37:38 +02:00
TODO.md Added a new todo. 2022-07-27 01:16:11 +02:00
version.py Increase minor version. 2022-06-22 17:07:05 +02:00

Pandemonium Engine

Pandemonium Engine logo

A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.

Similar idea to godot 4.0, but taken in a completely different direction.

It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.

2D and 3D cross-platform game engine

Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

I don't have anything (lik an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here].

Compiling from source

Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.

Documentation and demos

The documantation is available in this repo under the doc/engine folder. [Here].

You can also look at the official Godot documentation. It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.

The class docs are accessible from the editor.

You can also look at the official godot demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc.