pandemonium_engine/servers/visual
Relintai 4781f146fb Ported: Physics Interpolation - optimize hidden nodes
In order to prevent glitches when unhiding nodes, set_transform() is still called to the VisualServer even for hidden nodes when the node is interpolated. This activates a lot of logic which is not necessary just to keep the previous transform updated.
This PR adds an early out which misses out on the unnecessary logic when instances are invisible.
- lawnjelly
ec9a17cfad
2022-07-27 17:43:40 +02:00
..
portals Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
rasterizer.cpp MultiMesh: Fix potential crash found by fuzzing 2022-07-26 15:55:28 +02:00
rasterizer.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader_language.cpp Fix shader crashing when attempting to access length() at global space 2022-07-25 18:01:12 +02:00
shader_language.h Clang format all files. 2022-03-18 19:00:13 +01:00
shader_types.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
shader_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_canvas.cpp Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
visual_server_canvas.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_globals.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_globals.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_raster.cpp Removed GIProbes. 2022-03-15 19:03:03 +01:00
visual_server_raster.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_scene.cpp Ported: Physics Interpolation - optimize hidden nodes 2022-07-27 17:43:40 +02:00
visual_server_scene.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_viewport.cpp Removed the arvr server. 2022-03-16 02:39:55 +01:00
visual_server_viewport.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server_wrap_mt.cpp Fully removed Particles and Particles2D, as they were not implemented in gles2. 2022-03-16 00:06:53 +01:00
visual_server_wrap_mt.h Clang format all files. 2022-03-18 19:00:13 +01:00