pandemonium_engine/servers
Relintai 4781f146fb Ported: Physics Interpolation - optimize hidden nodes
In order to prevent glitches when unhiding nodes, set_transform() is still called to the VisualServer even for hidden nodes when the node is interpolated. This activates a lot of logic which is not necessary just to keep the previous transform updated.
This PR adds an early out which misses out on the unnecessary logic when instances are invisible.
- lawnjelly
ec9a17cfad
2022-07-27 17:43:40 +02:00
..
audio Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
physics Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
physics_2d Clang format all files. 2022-03-18 19:00:13 +01:00
visual Ported: Physics Interpolation - optimize hidden nodes 2022-07-27 17:43:40 +02:00
audio_server.cpp Fix crash in AudioServer when switching audio devices with different audio channels count (connecting PS5 controller, bluetooth 5.1 headphones etc.) 2022-07-25 18:02:52 +02:00
audio_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_2d_server.cpp Rename NavigationServer's free method to free_rid 2022-07-25 18:19:06 +02:00
navigation_2d_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
navigation_server.cpp Rename NavigationServer's free method to free_rid 2022-07-25 18:19:06 +02:00
navigation_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_2d_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_2d_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
physics_server.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
physics_server.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_server_types.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
register_server_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Removed the arvr server. 2022-03-16 02:39:55 +01:00
server_wrap_mt_common.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
visual_server_callbacks.h Clang format all files. 2022-03-18 19:00:13 +01:00
visual_server.cpp Expose VisualServer.texture_set_proxy() to GDScript 2022-07-27 13:06:42 +02:00
visual_server.h Clang format all files. 2022-03-18 19:00:13 +01:00