.. |
audio
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Fix AudioEffectRecord circular reference
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2023-10-02 16:29:43 +02:00 |
navigation
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Make sure that all parameters are properly set into PathQueryResults.
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2023-09-05 11:58:36 +02:00 |
physics
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Ported: Single Compilation Unit build.
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2023-07-11 16:07:36 +02:00 |
physics_2d
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Backport from Godot 4 - Fix RigidDynamicBody gaining momentum with bounce #55313
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2023-05-01 12:24:31 +02:00 |
rendering
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Ported: Physics Interpolation - add support for CPUParticles2D
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2023-08-27 21:59:54 +02:00 |
audio_server.cpp
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Ported from godot-plus: Add ability to mute AudioServer.
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2023-04-10 19:42:23 +02:00 |
audio_server.h
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Fix non-tools builds.
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2023-08-27 13:06:06 +02:00 |
navigation_2d_server.cpp
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Make sure that all parameters are properly set into PathQueryResults.
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2023-09-05 11:58:36 +02:00 |
navigation_2d_server.h
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Removed cell height getters and setters from the Navigation2DServer.
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2023-09-05 11:57:34 +02:00 |
navigation_server.cpp
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Bind missing method in NavigationServer.
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2023-09-10 08:44:29 +02:00 |
navigation_server.h
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Backported from godot4: Add NavigationServer API to enable regions and links
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2023-09-04 20:22:28 +02:00 |
physics_2d_server.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_2d_server.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_server.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
physics_server.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
register_server_types.cpp
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Backported from godot4: Rework const on NavigationServer methods
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2023-06-09 22:03:42 +02:00 |
register_server_types.h
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Clang format all files.
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2022-03-18 19:00:13 +01:00 |
rendering_server_callbacks.cpp
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rendering_server_callbacks.h
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Also renamed the files.
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2022-08-19 21:24:36 +02:00 |
rendering_server.cpp
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Ported: Add debug_canvas_item_get_local_bound() function to VisualServer
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2023-08-27 19:00:01 +02:00 |
rendering_server.h
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Ported: Physics Interpolation - add support for CPUParticles2D
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2023-08-27 21:59:54 +02:00 |
SCsub
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Cleaned up NavigationMeshGenerator and added it to the build.
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2023-06-03 18:45:20 +02:00 |
server_wrap_mt_common.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |