pandemonium_engine/modules/steering_ai/behaviors/gsai_priority.cpp

106 lines
4.2 KiB
C++

/*************************************************************************/
/* gsai_priority.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "gsai_priority.h"
#include "../gsai_target_acceleration.h"
float GSAIPriority::get_zero_threshold() const {
return zero_threshold;
}
void GSAIPriority::set_zero_threshold(const float val) {
zero_threshold = val;
}
void GSAIPriority::add_behavior(const Ref<GSAISteeringBehavior> &behavior) {
_behaviors.push_back(behavior);
}
Ref<GSAISteeringBehavior> GSAIPriority::get_behavior(const int index) {
ERR_FAIL_INDEX_V(index, _behaviors.size(), Ref<GSAISteeringBehavior>());
return _behaviors[index];
}
void GSAIPriority::remove_behavior(const int index) {
ERR_FAIL_INDEX(index, _behaviors.size());
_behaviors.remove(index);
}
int GSAIPriority::get_behaviour_count() {
return _behaviors.size();
}
void GSAIPriority::_calculate_steering(Ref<GSAITargetAcceleration> accel) {
float threshold_squared = zero_threshold * zero_threshold;
_last_selected_index = -1;
int size = _behaviors.size();
if (size > 0) {
for (int i = 0; i < size; ++i) {
Ref<GSAISteeringBehavior> behavior = _behaviors[i];
ERR_CONTINUE(!behavior.is_valid());
_last_selected_index = i;
behavior->calculate_steering(accel);
if (accel->get_magnitude_squared() > threshold_squared) {
break;
}
}
} else {
accel->set_zero();
}
}
GSAIPriority::GSAIPriority() {
zero_threshold = 0.0;
_last_selected_index = -1;
}
GSAIPriority::~GSAIPriority() {
}
void GSAIPriority::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_zero_threshold"), &GSAIPriority::get_zero_threshold);
ClassDB::bind_method(D_METHOD("set_zero_threshold", "value"), &GSAIPriority::set_zero_threshold);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_threshold"), "set_zero_threshold", "get_zero_threshold");
ClassDB::bind_method(D_METHOD("add_behavior", "behavior"), &GSAIPriority::add_behavior);
ClassDB::bind_method(D_METHOD("get_behavior", "index"), &GSAIPriority::get_behavior);
ClassDB::bind_method(D_METHOD("remove_behavior", "index"), &GSAIPriority::remove_behavior);
ClassDB::bind_method(D_METHOD("get_behaviour_count"), &GSAIPriority::get_behaviour_count);
}