/*************************************************************************/ /* gsai_priority.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "gsai_priority.h" #include "../gsai_target_acceleration.h" float GSAIPriority::get_zero_threshold() const { return zero_threshold; } void GSAIPriority::set_zero_threshold(const float val) { zero_threshold = val; } void GSAIPriority::add_behavior(const Ref &behavior) { _behaviors.push_back(behavior); } Ref GSAIPriority::get_behavior(const int index) { ERR_FAIL_INDEX_V(index, _behaviors.size(), Ref()); return _behaviors[index]; } void GSAIPriority::remove_behavior(const int index) { ERR_FAIL_INDEX(index, _behaviors.size()); _behaviors.remove(index); } int GSAIPriority::get_behaviour_count() { return _behaviors.size(); } void GSAIPriority::_calculate_steering(Ref accel) { float threshold_squared = zero_threshold * zero_threshold; _last_selected_index = -1; int size = _behaviors.size(); if (size > 0) { for (int i = 0; i < size; ++i) { Ref behavior = _behaviors[i]; ERR_CONTINUE(!behavior.is_valid()); _last_selected_index = i; behavior->calculate_steering(accel); if (accel->get_magnitude_squared() > threshold_squared) { break; } } } else { accel->set_zero(); } } GSAIPriority::GSAIPriority() { zero_threshold = 0.0; _last_selected_index = -1; } GSAIPriority::~GSAIPriority() { } void GSAIPriority::_bind_methods() { ClassDB::bind_method(D_METHOD("get_zero_threshold"), &GSAIPriority::get_zero_threshold); ClassDB::bind_method(D_METHOD("set_zero_threshold", "value"), &GSAIPriority::set_zero_threshold); ADD_PROPERTY(PropertyInfo(Variant::REAL, "zero_threshold"), "set_zero_threshold", "get_zero_threshold"); ClassDB::bind_method(D_METHOD("add_behavior", "behavior"), &GSAIPriority::add_behavior); ClassDB::bind_method(D_METHOD("get_behavior", "index"), &GSAIPriority::get_behavior); ClassDB::bind_method(D_METHOD("remove_behavior", "index"), &GSAIPriority::remove_behavior); ClassDB::bind_method(D_METHOD("get_behaviour_count"), &GSAIPriority::get_behaviour_count); }