mirror of
https://github.com/Relintai/pandemonium_engine.git
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105 lines
4.0 KiB
C++
105 lines
4.0 KiB
C++
#ifndef PAINT_NODE_H
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#define PAINT_NODE_H
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/*************************************************************************/
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/* paint_node.h */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/math/vector2i.h"
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#include "scene/main/node_2d.h"
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class PaintProject;
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class PaintNode : public Node2D {
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GDCLASS(PaintNode, Node2D);
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public:
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enum {
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NOTIFICATION_PARENT_PAINT_NODE_RESIZED = 2500,
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NOTIFICATION_PAINT_PROJECT_PRE_RENDER = 2501,
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NOTIFICATION_PAINT_PROJECT_POST_RENDER = 2502,
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};
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Vector2i get_size();
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void set_size(const Vector2i &size);
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bool get_draw_outline();
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void set_draw_outline(const bool val);
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Ref<Image> render_image();
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virtual Ref<Image> _render_image();
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Ref<Image> get_rendered_image();
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virtual Ref<Image> _get_rendered_image();
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bool render_should_evaluate_children();
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virtual bool _render_should_evaluate_children();
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void render_evaluate_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image);
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void render_paint_node(PaintNode *node, Transform2D transform, Ref<Image> image);
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PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to);
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int util_to_1d_v(const Vector2i &p, int w);
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int util_to_1d(int x, int y, int w);
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Vector2i util_to_2d(int idx, int w);
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Color util_color_from_array(const PoolRealArray &color_array);
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Color util_random_color();
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Color util_random_color_alt();
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bool forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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virtual bool _forward_canvas_gui_input(const Ref<InputEvent> &p_event);
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PaintProject *get_paint_project();
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PaintNode *get_parent_paint_node();
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PaintNode *find_parent_paint_node();
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String get_configuration_warning() const;
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void _propagate_notification_resized();
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void _propagate_notification_project_pre_render();
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void _propagate_notification_project_post_render();
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PaintNode();
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~PaintNode();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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Vector2i _size;
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bool _draw_outline;
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};
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#endif
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