#ifndef PAINT_NODE_H #define PAINT_NODE_H /*************************************************************************/ /* paint_node.h */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "core/math/vector2i.h" #include "scene/main/node_2d.h" class PaintProject; class PaintNode : public Node2D { GDCLASS(PaintNode, Node2D); public: enum { NOTIFICATION_PARENT_PAINT_NODE_RESIZED = 2500, NOTIFICATION_PAINT_PROJECT_PRE_RENDER = 2501, NOTIFICATION_PAINT_PROJECT_POST_RENDER = 2502, }; Vector2i get_size(); void set_size(const Vector2i &size); bool get_draw_outline(); void set_draw_outline(const bool val); Ref render_image(); virtual Ref _render_image(); Ref get_rendered_image(); virtual Ref _get_rendered_image(); bool render_should_evaluate_children(); virtual bool _render_should_evaluate_children(); void render_evaluate_paint_node(PaintNode *node, Transform2D transform, Ref image); void render_paint_node(PaintNode *node, Transform2D transform, Ref image); PoolVector2iArray util_get_pixels_in_line(const Vector2i &from, const Vector2i &to); int util_to_1d_v(const Vector2i &p, int w); int util_to_1d(int x, int y, int w); Vector2i util_to_2d(int idx, int w); Color util_color_from_array(const PoolRealArray &color_array); Color util_random_color(); Color util_random_color_alt(); bool forward_canvas_gui_input(const Ref &p_event); virtual bool _forward_canvas_gui_input(const Ref &p_event); PaintProject *get_paint_project(); PaintNode *get_parent_paint_node(); PaintNode *find_parent_paint_node(); String get_configuration_warning() const; void _propagate_notification_resized(); void _propagate_notification_project_pre_render(); void _propagate_notification_project_post_render(); PaintNode(); ~PaintNode(); protected: void _notification(int p_what); static void _bind_methods(); Vector2i _size; bool _draw_outline; }; #endif