pandemonium_engine/core/os/sub_process.h

166 lines
4.9 KiB
C++

#ifndef SUB_PROCESS_H
#define SUB_PROCESS_H
/*************************************************************************/
/* sub_process.h */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "core/containers/list.h"
#include "core/math/math_defs.h"
#include "core/os/memory.h"
#include "core/os/mutex.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
/**
* Multi-Platform abstraction for running and communicating with sub processes
*/
class SubProcess {
public:
typedef int64_t ProcessID;
static SubProcess *create();
String get_executable_path() const;
void set_executable_path(const String &p_executable_path);
Vector<String> get_arguments() const;
void set_arguments(const Vector<String> &p_arguments);
bool get_blocking() const;
void set_blocking(const bool p_value);
bool get_read_output() const;
void set_read_output(const bool p_value);
bool get_read_std() const;
void set_read_std(const bool p_value);
bool get_read_std_err() const;
void set_read_std_err(const bool p_value);
bool get_use_pipe_mutex() const;
void set_use_pipe_mutex(const bool p_value);
bool get_open_console() const;
void set_open_console(const bool p_value);
String get_data() const {
return _pipe;
}
int get_process_id() const {
return _process_id;
}
int get_exitcode() const {
return _exitcode;
}
virtual Error start() = 0;
virtual Error stop() = 0;
virtual Error poll() = 0;
virtual Error send_signal(const int p_signal) = 0;
virtual Error send_data(const String &p_data) = 0;
virtual bool is_process_running() const = 0;
Error run(const String &p_executable_path, const Vector<String> &p_arguments, bool p_output = true, bool p_blocking = true, bool p_read_std_err = false, bool p_use_pipe_mutex = false, bool p_open_console = false);
template <class T>
static void make_default() {
create_func = _create_builtin<T>;
}
SubProcess();
virtual ~SubProcess() {}
protected:
void _setup_pipe_mutex();
String _executable_path;
Vector<String> _arguments;
bool _blocking;
bool _read_output;
bool _read_std;
bool _read_std_err;
String _pipe;
bool _use_pipe_mutex;
Mutex *_pipe_mutex;
bool _open_console;
ProcessID _process_id;
int _exitcode;
public:
typedef SubProcess *(*CreateFunc)();
private:
static CreateFunc create_func;
template <class T>
static SubProcess *_create_builtin() {
return memnew(T);
}
};
struct SubProcessRef {
SubProcess *f;
_FORCE_INLINE_ bool is_null() const { return f == nullptr; }
_FORCE_INLINE_ bool is_valid() const { return f != nullptr; }
_FORCE_INLINE_ operator bool() const { return f != nullptr; }
_FORCE_INLINE_ operator SubProcess *() { return f; }
_FORCE_INLINE_ SubProcess *operator->() {
return f;
}
SubProcessRef(SubProcess *fa) { f = fa; }
SubProcessRef(SubProcessRef &&other) {
f = other.f;
other.f = nullptr;
}
~SubProcessRef() {
if (f) {
memdelete(f);
}
}
};
#endif