pandemonium_engine/drivers/gles2/shaders
Relintai ae7409bf52 Ported: Fix signed distance field font rendering
This fix works in both GLES3 and GLES2.
The rendering formula in the shader was adjusted to further improve the
sharpness/antialiasing quality balance.
- lawnjelly and Calinou
bc607fb607
2024-02-08 19:11:34 +01:00
..
canvas_shadow.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
canvas.glsl Ported: Fix signed distance field font rendering 2024-02-08 19:11:34 +01:00
copy.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cube_to_dp.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cubemap_filter.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
effect_blur.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
lens_distorted.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
scene.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00
SCsub Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga 2022-07-29 16:44:33 +02:00
stdlib.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tonemap.glsl GLES2 / GLES3 - Use gl_FragColor temporary 2024-02-08 14:58:12 +01:00