pandemonium_engine/modules/material_maker/nodes/noise/anisotropic_noise.cpp

169 lines
4.6 KiB
C++

#include "anisotropic_noise.h"
Ref<Resource> AnisotropicNoise::get_image() {
return image;
}
void AnisotropicNoise::set_image(const Ref<Resource> &val) {
image = val;
}
Vector2 AnisotropicNoise::get_scale() {
return scale;
}
void AnisotropicNoise::set_scale(const Vector2 &val) {
scale = val;
}
float AnisotropicNoise::get_smoothness() const {
return smoothness;
}
void AnisotropicNoise::set_smoothness(const float val) {
smoothness = val;
}
float AnisotropicNoise::get_interpolation() const {
return interpolation;
}
void AnisotropicNoise::set_interpolation(const float val) {
interpolation = val;
}
//tool;
//export(Resource) ;
Ref<Resource> image;
//export(Vector2) ;
Vector2 scale = Vector2(4, 256);
//export(float) ;
float smoothness = 1;
//export(float) ;
float interpolation = 1;
void AnisotropicNoise::_init_properties() {
if (!image) {
image = MMNodeUniversalProperty.new();
image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE;
}
image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE;
register_output_property(image);
}
void AnisotropicNoise::_register_methods(const Variant &mm_graph_node) {
mm_graph_node.add_slot_texture_universal(image);
//, Vector2(1, 10));
mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 1);
//, Vector2(0, 1));
mm_graph_node.add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01);
//, Vector2(0, 1));
mm_graph_node.add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01);
}
Color AnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) {
float ps = 1.0 / float(pseed);
//anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation));
return MMAlgos.anisotropicc(uv, scale, ps, smoothness, interpolation);
}
void AnisotropicNoise::_render(const Variant &material) {
Ref<Image> img = render_image(material);
image.set_value(img);
}
Vector2 AnisotropicNoise::get_scale() {
return scale;
}
void AnisotropicNoise::set_scale(const Vector2 &val) {
scale = val;
set_dirty(true);
}
float AnisotropicNoise::get_smoothness() {
return smoothness;
}
void AnisotropicNoise::set_smoothness(const float val) {
smoothness = val;
set_dirty(true);
}
float AnisotropicNoise::get_interpolation() {
return interpolation;
}
void AnisotropicNoise::set_interpolation(const float val) {
interpolation = val;
set_dirty(true);
}
}
AnisotropicNoise::AnisotropicNoise() {
image;
scale = Vector2(4, 256);
smoothness = 1;
interpolation = 1;
}
AnisotropicNoise::~AnisotropicNoise() {
}
static void AnisotropicNoise::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_image"), &AnisotropicNoise::get_image);
ClassDB::bind_method(D_METHOD("set_image", "value"), &AnisotropicNoise::set_image);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref<Resource>"), "set_image", "get_image");
ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "value"), &AnisotropicNoise::set_scale);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness);
ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &AnisotropicNoise::set_smoothness);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness");
ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation);
ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &AnisotropicNoise::set_interpolation);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation");
ClassDB::bind_method(D_METHOD("_init_properties"), &AnisotropicNoise::_init_properties);
ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &AnisotropicNoise::_register_methods);
ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &AnisotropicNoise::_get_value_for);
ClassDB::bind_method(D_METHOD("_render", "material"), &AnisotropicNoise::_render);
ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale);
ClassDB::bind_method(D_METHOD("set_scale", "val"), &AnisotropicNoise::set_scale);
ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness);
ClassDB::bind_method(D_METHOD("set_smoothness", "val"), &AnisotropicNoise::set_smoothness);
ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation);
ClassDB::bind_method(D_METHOD("set_interpolation", "val"), &AnisotropicNoise::set_interpolation);
}