#include "anisotropic_noise.h" Ref AnisotropicNoise::get_image() { return image; } void AnisotropicNoise::set_image(const Ref &val) { image = val; } Vector2 AnisotropicNoise::get_scale() { return scale; } void AnisotropicNoise::set_scale(const Vector2 &val) { scale = val; } float AnisotropicNoise::get_smoothness() const { return smoothness; } void AnisotropicNoise::set_smoothness(const float val) { smoothness = val; } float AnisotropicNoise::get_interpolation() const { return interpolation; } void AnisotropicNoise::set_interpolation(const float val) { interpolation = val; } //tool; //export(Resource) ; Ref image; //export(Vector2) ; Vector2 scale = Vector2(4, 256); //export(float) ; float smoothness = 1; //export(float) ; float interpolation = 1; void AnisotropicNoise::_init_properties() { if (!image) { image = MMNodeUniversalProperty.new(); image.default_type = MMNodeUniversalProperty.DEFAULT_TYPE_IMAGE; } image.output_slot_type = MMNodeUniversalProperty.SLOT_TYPE_IMAGE; register_output_property(image); } void AnisotropicNoise::_register_methods(const Variant &mm_graph_node) { mm_graph_node.add_slot_texture_universal(image); //, Vector2(1, 10)); mm_graph_node.add_slot_vector2("get_scale", "set_scale", "Scale", 1); //, Vector2(0, 1)); mm_graph_node.add_slot_float("get_smoothness", "set_smoothness", "Smoothness", 0.01); //, Vector2(0, 1)); mm_graph_node.add_slot_float("get_interpolation", "set_interpolation", "Interpolation", 0.01); } Color AnisotropicNoise::_get_value_for(const Vector2 &uv, const int pseed) { float ps = 1.0 / float(pseed); //anisotropic($(uv), vec2($(scale_x), $(scale_y)), $(seed), $(smoothness), $(interpolation)); return MMAlgos.anisotropicc(uv, scale, ps, smoothness, interpolation); } void AnisotropicNoise::_render(const Variant &material) { Ref img = render_image(material); image.set_value(img); } Vector2 AnisotropicNoise::get_scale() { return scale; } void AnisotropicNoise::set_scale(const Vector2 &val) { scale = val; set_dirty(true); } float AnisotropicNoise::get_smoothness() { return smoothness; } void AnisotropicNoise::set_smoothness(const float val) { smoothness = val; set_dirty(true); } float AnisotropicNoise::get_interpolation() { return interpolation; } void AnisotropicNoise::set_interpolation(const float val) { interpolation = val; set_dirty(true); } } AnisotropicNoise::AnisotropicNoise() { image; scale = Vector2(4, 256); smoothness = 1; interpolation = 1; } AnisotropicNoise::~AnisotropicNoise() { } static void AnisotropicNoise::_bind_methods() { ClassDB::bind_method(D_METHOD("get_image"), &AnisotropicNoise::get_image); ClassDB::bind_method(D_METHOD("set_image", "value"), &AnisotropicNoise::set_image); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Ref"), "set_image", "get_image"); ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale); ClassDB::bind_method(D_METHOD("set_scale", "value"), &AnisotropicNoise::set_scale); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale"); ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness); ClassDB::bind_method(D_METHOD("set_smoothness", "value"), &AnisotropicNoise::set_smoothness); ADD_PROPERTY(PropertyInfo(Variant::REAL, "smoothness"), "set_smoothness", "get_smoothness"); ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation); ClassDB::bind_method(D_METHOD("set_interpolation", "value"), &AnisotropicNoise::set_interpolation); ADD_PROPERTY(PropertyInfo(Variant::REAL, "interpolation"), "set_interpolation", "get_interpolation"); ClassDB::bind_method(D_METHOD("_init_properties"), &AnisotropicNoise::_init_properties); ClassDB::bind_method(D_METHOD("_register_methods", "mm_graph_node"), &AnisotropicNoise::_register_methods); ClassDB::bind_method(D_METHOD("_get_value_for", "uv", "pseed"), &AnisotropicNoise::_get_value_for); ClassDB::bind_method(D_METHOD("_render", "material"), &AnisotropicNoise::_render); ClassDB::bind_method(D_METHOD("get_scale"), &AnisotropicNoise::get_scale); ClassDB::bind_method(D_METHOD("set_scale", "val"), &AnisotropicNoise::set_scale); ClassDB::bind_method(D_METHOD("get_smoothness"), &AnisotropicNoise::get_smoothness); ClassDB::bind_method(D_METHOD("set_smoothness", "val"), &AnisotropicNoise::set_smoothness); ClassDB::bind_method(D_METHOD("get_interpolation"), &AnisotropicNoise::get_interpolation); ClassDB::bind_method(D_METHOD("set_interpolation", "val"), &AnisotropicNoise::set_interpolation); }