pandemonium_engine/core/object
Relintai 834cbe8cef Ported: Single Compilation Unit build.
Adds support for simple SCU build.
This speeds up compilation by compiling multiple cpp files within a single translation unit.
- lawnjelly
43e181a00a
2023-07-11 16:07:36 +02:00
..
class_db.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
class_db.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
func_ref.cpp Moved a few more core classes. 2022-08-17 17:43:49 +02:00
func_ref.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
make_binders.py Ported: Single Compilation Unit build. 2023-07-11 16:07:36 +02:00
message_queue.cpp MessageQueue - Fix max usage performance statistic 2023-05-01 12:31:43 +02:00
message_queue.h MessageQueue - Fix max usage performance statistic 2023-05-01 12:31:43 +02:00
method_bind.cpp
method_bind.h
object_id.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
object_rc.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
object.cpp Ported parts of : Refactor Node Processing 2023-06-12 21:13:26 +02:00
object.h Ported parts of : Refactor Node Processing 2023-06-12 21:13:26 +02:00
ref_ptr.cpp
ref_ptr.h Moved around more classes in core. 2022-08-17 16:01:01 +02:00
reference.cpp
reference.h Moved a few more core classes. 2022-08-17 17:43:49 +02:00
resource.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
resource.h Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
script_debugger_local.cpp Renamed Set to RBSet. 2023-01-15 19:42:08 +01:00
script_debugger_local.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
script_language.cpp Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
script_language.h Backported godot4 PR: Support threads in the script debugger 2023-06-14 14:43:55 +02:00
SCsub
undo_redo.cpp
undo_redo.h