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canvas_item.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
canvas_item.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
canvas_layer.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
canvas_layer.h
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Ported from godot 4: Remove NOTIFICATION_MOVED_IN_PARENT
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2023-04-10 15:55:34 +02:00 |
control.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
control.h
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Added quote_style argument to get_argument_options().
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2023-12-10 16:02:08 +01:00 |
http_request.cpp
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Fix typos with codespell.
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2022-12-22 19:51:25 +01:00 |
http_request.h
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Moved a few more core classes.
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2022-08-17 17:43:49 +02:00 |
instance_placeholder.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
instance_placeholder.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
node_2d.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
node_2d.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
node.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
node.h
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Added quote_style argument to get_argument_options().
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2023-12-10 16:02:08 +01:00 |
process_group.cpp
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Implemented a new ProcessGroup Node. It can be used to multithread scenes updates.
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2023-06-13 15:08:35 +02:00 |
process_group.h
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Implemented a new ProcessGroup Node. It can be used to multithread scenes updates.
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2023-06-13 15:08:35 +02:00 |
property_utils.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
property_utils.h
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
resource_preloader.cpp
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |
resource_preloader.h
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Renamed Map to RBMap.
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2023-01-15 19:12:50 +01:00 |
scene_string_names.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
scene_string_names.h
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
scene_tree.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
scene_tree.h
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Added quote_style argument to get_argument_options().
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2023-12-10 16:02:08 +01:00 |
SCsub
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
spatial.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
spatial.h
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
timer.cpp
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Moved Engine and projectSettings.
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2022-08-17 15:35:28 +02:00 |
timer.h
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Include cleanups for resources.
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2022-03-18 18:48:49 +01:00 |
viewport.cpp
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Moved ScneeStringNames and PropertyUtils into scene/main.
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2023-12-10 18:01:51 +01:00 |
viewport.h
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Backported _shortcut_input() virtual from godot4.
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2023-09-07 09:56:16 +02:00 |
world.cpp
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Moved CanvasItem, Control, Node2D and Spatial under scene/main.
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2023-12-10 15:50:54 +01:00 |
world.h
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Renamed Set to RBSet.
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2023-01-15 19:42:08 +01:00 |