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prop_2d_data_entry.cpp
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Pass in Variant() instead of NULL for _processor_get_node_for's bind in Prop2DDataEntry.
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2022-03-16 10:42:17 +01:00 |
prop_2d_data_entry.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_light.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_light.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_portal.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_portal.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_prop.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_prop.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_scene.cpp
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Run godot's formatting script.
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2022-03-16 09:02:48 +01:00 |
prop_2d_data_scene.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_sprite.cpp
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Fix typo in Prop2DDataSprite::set_normal_map.
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2022-03-16 10:22:51 +01:00 |
prop_2d_data_sprite.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_tiled_wall_2d.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data_tiled_wall_2d.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data.cpp
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |
prop_2d_data.h
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Added godot with all my currently used engine modules.
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2022-03-15 13:29:32 +01:00 |