pandemonium_engine/modules/props/prop_merge_group.cpp

103 lines
4.4 KiB
C++

/*************************************************************************/
/* prop_merge_group.cpp */
/*************************************************************************/
/* This file is part of: */
/* PANDEMONIUM ENGINE */
/* https://github.com/Relintai/pandemonium_engine */
/*************************************************************************/
/* Copyright (c) 2022-present Péter Magyar. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "prop_merge_group.h"
#include "scene/resources/material/material.h"
//Materials
Ref<Material> PropMergeGroup::material_get(const int index) {
ERR_FAIL_INDEX_V(index, _materials.size(), Ref<Material>(NULL));
return _materials[index];
}
void PropMergeGroup::material_add(const Ref<Material> &value) {
ERR_FAIL_COND(!value.is_valid());
_materials.push_back(value);
}
int PropMergeGroup::material_get_num() const {
return _materials.size();
}
void PropMergeGroup::materials_clear() {
_materials.clear();
}
Vector<Variant> PropMergeGroup::materials_get() {
Vector<Variant> r;
for (int i = 0; i < _materials.size(); i++) {
r.push_back(_materials[i].get_ref_ptr());
}
return r;
}
void PropMergeGroup::materials_set(const Vector<Variant> &materials) {
_materials.clear();
for (int i = 0; i < materials.size(); i++) {
Ref<Material> material = Ref<Material>(materials[i]);
_materials.push_back(material);
}
}
bool PropMergeGroup::get_is_merger() {
return _is_merger;
}
void PropMergeGroup::set_is_merger(bool value) {
_is_merger = value;
}
PropMergeGroup::PropMergeGroup() {
_is_merger = false;
}
PropMergeGroup::~PropMergeGroup() {
}
void PropMergeGroup::_bind_methods() {
///Materials
ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMergeGroup::material_get);
ClassDB::bind_method(D_METHOD("material_add", "value"), &PropMergeGroup::material_add);
ClassDB::bind_method(D_METHOD("material_get_num"), &PropMergeGroup::material_get_num);
ClassDB::bind_method(D_METHOD("materials_clear"), &PropMergeGroup::materials_clear);
ClassDB::bind_method(D_METHOD("materials_get"), &PropMergeGroup::materials_get);
ClassDB::bind_method(D_METHOD("materials_set"), &PropMergeGroup::materials_set);
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get");
ClassDB::bind_method(D_METHOD("get_is_merger"), &PropMergeGroup::get_is_merger);
ClassDB::bind_method(D_METHOD("set_is_merger", "value"), &PropMergeGroup::set_is_merger);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_merger"), "set_is_merger", "get_is_merger");
}