/*************************************************************************/ /* prop_merge_group.cpp */ /*************************************************************************/ /* This file is part of: */ /* PANDEMONIUM ENGINE */ /* https://github.com/Relintai/pandemonium_engine */ /*************************************************************************/ /* Copyright (c) 2022-present Péter Magyar. */ /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "prop_merge_group.h" #include "scene/resources/material/material.h" //Materials Ref PropMergeGroup::material_get(const int index) { ERR_FAIL_INDEX_V(index, _materials.size(), Ref(NULL)); return _materials[index]; } void PropMergeGroup::material_add(const Ref &value) { ERR_FAIL_COND(!value.is_valid()); _materials.push_back(value); } int PropMergeGroup::material_get_num() const { return _materials.size(); } void PropMergeGroup::materials_clear() { _materials.clear(); } Vector PropMergeGroup::materials_get() { Vector r; for (int i = 0; i < _materials.size(); i++) { r.push_back(_materials[i].get_ref_ptr()); } return r; } void PropMergeGroup::materials_set(const Vector &materials) { _materials.clear(); for (int i = 0; i < materials.size(); i++) { Ref material = Ref(materials[i]); _materials.push_back(material); } } bool PropMergeGroup::get_is_merger() { return _is_merger; } void PropMergeGroup::set_is_merger(bool value) { _is_merger = value; } PropMergeGroup::PropMergeGroup() { _is_merger = false; } PropMergeGroup::~PropMergeGroup() { } void PropMergeGroup::_bind_methods() { ///Materials ClassDB::bind_method(D_METHOD("material_get", "index"), &PropMergeGroup::material_get); ClassDB::bind_method(D_METHOD("material_add", "value"), &PropMergeGroup::material_add); ClassDB::bind_method(D_METHOD("material_get_num"), &PropMergeGroup::material_get_num); ClassDB::bind_method(D_METHOD("materials_clear"), &PropMergeGroup::materials_clear); ClassDB::bind_method(D_METHOD("materials_get"), &PropMergeGroup::materials_get); ClassDB::bind_method(D_METHOD("materials_set"), &PropMergeGroup::materials_set); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "23/20:Material", PROPERTY_USAGE_DEFAULT, "Material"), "materials_set", "materials_get"); ClassDB::bind_method(D_METHOD("get_is_merger"), &PropMergeGroup::get_is_merger); ClassDB::bind_method(D_METHOD("set_is_merger", "value"), &PropMergeGroup::set_is_merger); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "is_merger"), "set_is_merger", "get_is_merger"); }