mirror of
https://github.com/Relintai/pandemonium_engine.git
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91 lines
3.9 KiB
C++
91 lines
3.9 KiB
C++
/*************************************************************************/
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/* bit_map_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "bit_map_editor_plugin.h"
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#include "editor/editor_scale.h"
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#include "scene/gui/label.h"
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#include "scene/gui/texture_rect.h"
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void BitMapEditor::setup(const Ref<BitMap> &p_bitmap) {
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Ref<ImageTexture> texture;
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texture.instance();
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texture->create_from_image(p_bitmap->convert_to_image());
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texture->set_flags(texture->get_flags() & (~RenderingServer::TEXTURE_FLAG_FILTER));
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texture_rect->set_texture(texture);
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size_label->set_text(vformat(String::utf8("%s×%s"), p_bitmap->get_size().width, p_bitmap->get_size().height));
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}
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BitMapEditor::BitMapEditor() {
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texture_rect = memnew(TextureRect);
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texture_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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texture_rect->set_custom_minimum_size(Size2(0, 250) * EDSCALE);
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add_child(texture_rect);
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size_label = memnew(Label);
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size_label->set_align(Label::ALIGN_RIGHT);
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add_child(size_label);
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// Reduce extra padding on top and bottom of size label.
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Ref<StyleBoxEmpty> stylebox;
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stylebox.instance();
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stylebox->set_default_margin(MARGIN_RIGHT, 4 * EDSCALE);
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size_label->add_theme_style_override("normal", stylebox);
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}
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///////////////////////
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bool EditorInspectorPluginBitMap::can_handle(Object *p_object) {
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return Object::cast_to<BitMap>(p_object) != nullptr;
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}
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void EditorInspectorPluginBitMap::parse_begin(Object *p_object) {
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BitMap *bitmap = Object::cast_to<BitMap>(p_object);
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if (!bitmap) {
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return;
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}
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Ref<BitMap> bm(bitmap);
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BitMapEditor *editor = memnew(BitMapEditor);
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editor->setup(bm);
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add_custom_control(editor);
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}
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///////////////////////
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BitMapEditorPlugin::BitMapEditorPlugin(EditorNode *p_editor) {
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Ref<EditorInspectorPluginBitMap> plugin;
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plugin.instance();
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add_inspector_plugin(plugin);
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}
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