mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-19 10:26:54 +01:00
237 lines
5.8 KiB
C++
237 lines
5.8 KiB
C++
#include "world.h"
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#include "core/core_string_names.h"
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#include "scene/3d/spatial.h"
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#include "scene/3d/world_environment_3d.h"
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#include "scene/resources/world_2d.h"
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#include "scene/resources/world_3d.h"
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Ref<World2D> World::get_world_2d() const {
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return world_2d;
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}
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void World::set_world_2d(const Ref<World2D> &p_world_2d) {
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if (world_2d == p_world_2d) {
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return;
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}
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if (_parent_world && _parent_world->find_world_2d() == p_world_2d) {
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WARN_PRINT("Unable to use parent world as world_2d");
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return;
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}
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Ref<World2D> old_world;
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if (is_inside_tree()) {
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old_world = find_world_2d();
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}
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if (p_world_2d.is_valid()) {
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world_2d = p_world_2d;
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} else {
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WARN_PRINT("Invalid world");
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world_2d = Ref<World2D>(memnew(World2D));
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}
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_on_set_world_2d(old_world);
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}
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Ref<World2D> World::find_world_2d() const {
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if (world_2d.is_valid()) {
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return world_2d;
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} else if (_parent_world) {
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return _parent_world->find_world_2d();
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} else {
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return Ref<World2D>();
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}
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}
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Ref<World3D> World::get_world_3d() const {
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return world_3d;
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}
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void World::set_world_3d(const Ref<World3D> &p_world_3d) {
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if (world_3d == p_world_3d) {
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return;
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}
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if (is_inside_tree()) {
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_propagate_exit_world(this);
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}
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Ref<World3D> old_world = world_3d;
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if (own_world_3d.is_valid() && world_3d.is_valid()) {
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world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
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}
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world_3d = p_world_3d;
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if (own_world_3d.is_valid()) {
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if (world_3d.is_valid()) {
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own_world_3d = world_3d->duplicate();
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world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
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} else {
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own_world_3d = Ref<World3D>(memnew(World3D));
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}
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}
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if (is_inside_tree()) {
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_propagate_enter_world(this);
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}
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_on_set_world_3d(old_world);
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}
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Ref<World3D> World::find_world_3d() const {
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if (own_world_3d.is_valid()) {
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return own_world_3d;
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} else if (world_3d.is_valid()) {
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return world_3d;
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} else if (_parent_world) {
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return _parent_world->find_world_3d();
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} else {
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return Ref<World3D>();
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}
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}
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bool World::is_using_own_world_3d() const {
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return own_world_3d.is_valid();
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}
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void World::set_use_own_world_3d(bool p_use_own_world_3d) {
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if (p_use_own_world_3d == own_world_3d.is_valid()) {
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return;
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}
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if (is_inside_tree()) {
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_propagate_exit_world(this);
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}
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if (p_use_own_world_3d) {
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if (world_3d.is_valid()) {
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own_world_3d = world_3d->duplicate();
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world_3d->connect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
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} else {
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own_world_3d = Ref<World3D>(memnew(World3D));
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}
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} else {
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own_world_3d = Ref<World3D>();
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if (world_3d.is_valid()) {
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world_3d->disconnect(CoreStringNames::get_singleton()->changed, this, "_own_world_3d_changed");
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}
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}
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if (is_inside_tree()) {
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_propagate_enter_world(this);
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}
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_on_set_use_own_world_3d(p_use_own_world_3d);
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}
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World::World() {
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world_2d = Ref<World2D>(memnew(World2D));
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}
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World::~World() {
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}
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void World::_propagate_enter_world(Node *p_node) {
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if (p_node != this) {
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if (!p_node->is_inside_tree()) { //may not have entered scene yet
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return;
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}
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if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment3D>(p_node)) {
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p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
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} else {
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World *v = Object::cast_to<World>(p_node);
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if (v) {
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if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
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return;
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}
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}
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_propagate_enter_world(p_node->get_child(i));
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}
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}
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void World::_propagate_exit_world(Node *p_node) {
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if (p_node != this) {
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if (!p_node->is_inside_tree()) { //may have exited scene already
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return;
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}
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if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment3D>(p_node)) {
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p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
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} else {
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World *v = Object::cast_to<World>(p_node);
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if (v) {
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if (v->world_3d.is_valid() || v->own_world_3d.is_valid()) {
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return;
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}
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}
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}
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}
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for (int i = 0; i < p_node->get_child_count(); i++) {
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_propagate_exit_world(p_node->get_child(i));
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}
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}
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void World::_own_world_3d_changed() {
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ERR_FAIL_COND(world_3d.is_null());
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ERR_FAIL_COND(own_world_3d.is_null());
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if (is_inside_tree()) {
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_propagate_exit_world(this);
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}
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own_world_3d = world_3d->duplicate();
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if (is_inside_tree()) {
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_propagate_enter_world(this);
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}
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}
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void World::_on_set_use_own_world_3d(bool p_use_own_world_3d) {
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}
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void World::_on_set_world_3d(const Ref<World3D> &p_old_world) {
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}
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void World::_on_set_world_2d(const Ref<World2D> &p_old_world_2d) {
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}
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void World::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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if (get_parent()) {
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_parent_world = get_parent()->get_world();
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} else {
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_parent_world = nullptr;
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}
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} break;
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}
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}
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void World::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_world_2d"), &World::get_world_2d);
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ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &World::set_world_2d);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
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ClassDB::bind_method(D_METHOD("get_world_3d"), &World::get_world_3d);
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ClassDB::bind_method(D_METHOD("set_world_3d", "world"), &World::set_world_3d);
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World3D"), "set_world_3d", "get_world_3d");
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ClassDB::bind_method(D_METHOD("set_use_own_world_3d", "enable"), &World::set_use_own_world_3d);
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ClassDB::bind_method(D_METHOD("is_using_own_world_3d"), &World::is_using_own_world_3d);
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world_3d"), "set_use_own_world_3d", "is_using_own_world_3d");
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ClassDB::bind_method(D_METHOD("find_world_2d"), &World::find_world_2d);
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ClassDB::bind_method(D_METHOD("find_world_3d"), &World::find_world_3d);
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ClassDB::bind_method(D_METHOD("_own_world_3d_changed"), &World::_own_world_3d_changed);
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}
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