mirror of
https://github.com/Relintai/pandemonium_engine.git
synced 2024-12-21 03:16:54 +01:00
94 lines
3.8 KiB
C++
94 lines
3.8 KiB
C++
/*************************************************************************/
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/* run_settings_dialog.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "run_settings_dialog.h"
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#include "scene/gui/option_button.h"
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#include "core/class_db.h"
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#include "core/math/vector2.h"
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#include "core/os/memory.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/button.h"
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#include "scene/gui/line_edit.h"
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void RunSettingsDialog::popup_run_settings() {
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popup_centered(Size2(300, 150));
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}
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void RunSettingsDialog::set_custom_arguments(const String &p_arguments) {
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arguments->set_text(p_arguments);
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}
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String RunSettingsDialog::get_custom_arguments() const {
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return arguments->get_text();
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}
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void RunSettingsDialog::_bind_methods() {
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ClassDB::bind_method("_run_mode_changed", &RunSettingsDialog::_run_mode_changed);
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//ClassDB::bind_method("_browse_selected_file",&RunSettingsDialog::_browse_selected_file);
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}
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void RunSettingsDialog::_run_mode_changed(int idx) {
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if (idx == 0) {
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arguments->set_editable(false);
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} else {
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arguments->set_editable(true);
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}
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}
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int RunSettingsDialog::get_run_mode() const {
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return run_mode->get_selected();
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}
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void RunSettingsDialog::set_run_mode(int p_run_mode) {
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run_mode->select(p_run_mode);
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arguments->set_editable(p_run_mode);
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}
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RunSettingsDialog::RunSettingsDialog() {
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/* SNAP DIALOG */
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VBoxContainer *vbc = memnew(VBoxContainer);
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add_child(vbc);
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//set_child_rect(vbc);
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run_mode = memnew(OptionButton);
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vbc->add_margin_child(TTR("Run Mode:"), run_mode);
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run_mode->add_item(TTR("Current Scene"));
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run_mode->add_item(TTR("Main Scene"));
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run_mode->connect("item_selected", this, "_run_mode_changed");
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arguments = memnew(LineEdit);
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vbc->add_margin_child(TTR("Main Scene Arguments:"), arguments);
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arguments->set_editable(false);
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get_ok()->set_text(TTR("Close"));
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set_title(TTR("Scene Run Settings"));
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}
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