pandemonium_engine/servers
2023-06-12 08:37:57 +02:00
..
audio
navigation Also fix method qualifiers. 2023-06-11 18:35:22 +02:00
physics
physics_2d
rendering Backported: Backport spatial shader built-ins 2023-06-11 09:37:10 +02:00
audio_server.cpp
audio_server.h
navigation_2d_server.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_2d_server.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_server.cpp Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
navigation_server.h Renamed neighbor_dist properties / getters / setters for the navigation server. 2023-06-12 08:37:57 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Backported from godot4: Rework const on NavigationServer methods 2023-06-09 22:03:42 +02:00
register_server_types.h
rendering_server_callbacks.cpp
rendering_server_callbacks.h
rendering_server.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rendering_server.h Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
SCsub Cleaned up NavigationMeshGenerator and added it to the build. 2023-06-03 18:45:20 +02:00
server_wrap_mt_common.h