..
default_theme
Ported: [3.x] Don't apply scale to autohide theme property
2023-04-20 23:47:14 +02:00
animation.cpp
Renamed Quat to Quaternion for consistency with the other engine math classes.
2022-08-13 15:22:33 +02:00
animation.h
Cleaned up and added the skeleton modification stack implementations to the build. Also smaller fixes.
2022-08-18 15:41:28 +02:00
audio_stream_sample.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
audio_stream_sample.h
ResourceImporterWAV: Allow configuring loop mode on import
2022-07-25 17:42:23 +02:00
bit_map.cpp
Fix size error in BitMap.opaque_to_polygons
2023-06-10 23:35:51 +02:00
bit_map.h
Moved a few more core classes.
2022-08-17 17:43:49 +02:00
box_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
box_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
capsule_shape_2d.cpp
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
2023-06-07 00:36:53 +02:00
capsule_shape_2d.h
Added CapsuleShape2D support for StaticBody2DNavigationGeometryParser2D.
2023-06-07 00:36:53 +02:00
capsule_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
capsule_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
circle_shape_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
circle_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
concave_polygon_shape_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
concave_polygon_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
concave_polygon_shape.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
concave_polygon_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
convex_polygon_shape_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
convex_polygon_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
convex_polygon_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
convex_polygon_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
curve.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
curve.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
cylinder_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
cylinder_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
dynamic_font.cpp
Ported: Batching - Add MultiRect command
2023-04-20 23:09:37 +02:00
dynamic_font.h
Ported: Batching - Add MultiRect command
2023-04-20 23:09:37 +02:00
environment_3d.cpp
Renamed the files aswell.
2022-08-29 17:33:10 +02:00
environment_3d.h
Added a new World class and made Viewport inherit from it.
2022-08-29 18:40:38 +02:00
font.cpp
Ported: Batching - Add MultiRect command
2023-04-20 23:09:37 +02:00
font.h
Ported: Batching - Add MultiRect command
2023-04-20 23:09:37 +02:00
gradient.cpp
Add interpolation modes to Gradient - Linear, Constant, and Cubic interpolation modes - Partial backport of #53321
2022-07-27 18:12:14 +02:00
gradient.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
height_map_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
height_map_shape.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
immediate_mesh.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
immediate_mesh.h
Moved container related classes in core under a new containers directory.
2022-08-17 12:53:49 +02:00
importer_mesh.cpp
Renamed the VisualServer to RenderringServer like in Godot4, as I think it's a lot better name for it. I did not yet rename the files.
2022-08-19 20:50:20 +02:00
importer_mesh.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
line_shape_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
line_shape_2d.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
material.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
material.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
mesh_data_tool.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
mesh_data_tool.h
Include cleanups for resources.
2022-03-18 18:48:49 +01:00
mesh.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
mesh.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
multimesh.cpp
Ported: Bind Physics Interpolation functions in VisualServer
2022-09-17 10:22:26 +02:00
multimesh.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
navigation_mesh_source_geometry_data_2d.cpp
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_mesh_source_geometry_data_2d.h
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_mesh_source_geometry_data_3d.cpp
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_mesh_source_geometry_data_3d.h
Started porting pull request from godot 4: Rework NavigationMeshGenerator
2023-06-03 18:22:12 +02:00
navigation_mesh.cpp
Backported from godot4: Rework const on NavigationServer methods
2023-06-09 22:03:42 +02:00
navigation_mesh.h
Fix and finally enable PandemoniumNavigationMeshGenerator.
2023-06-05 20:42:35 +02:00
navigation_polygon.cpp
Don't unref() the NavigationMesh in NavigationPolygon.
2023-06-06 23:44:33 +02:00
navigation_polygon.h
Ported the improvements to the NavigationPolygon from the aforementioned pull request.
2023-06-05 14:13:02 +02:00
occluder_shape_polygon.cpp
Ported: Improve error messages and classref for occluders and portals
2023-02-07 02:28:29 +01:00
occluder_shape_polygon.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
occluder_shape.cpp
Ported: Improve error messages and classref for occluders and portals
2023-02-07 02:28:29 +01:00
occluder_shape.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
packed_scene.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
packed_scene.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
particles_material.cpp
Tweak particles animation offset property hint to allow more precise values
2023-01-16 13:47:55 +01:00
particles_material.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
physics_material.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
physics_material.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
plane_shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
plane_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
polygon_path_finder.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
polygon_path_finder.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
primitive_meshes.cpp
Fix typos with codespell.
2022-12-22 19:51:25 +01:00
primitive_meshes.h
Ported: Backport TextMesh and expose dynamic font vector outlines - bruvzg
2022-07-28 00:01:20 +02:00
ray_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
ray_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
rectangle_shape_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
rectangle_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
resource_format_text.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
resource_format_text.h
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
SCsub
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00
segment_shape_2d.cpp
Also renamed the files.
2022-08-19 21:24:36 +02:00
segment_shape_2d.h
Clang format all files.
2022-03-18 19:00:13 +01:00
shader.cpp
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
shader.h
Renamed Map to RBMap.
2023-01-15 19:12:50 +01:00
shape_2d.cpp
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
shape_2d.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
shape.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
shape.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
sky.cpp
Make acos and asin safe
2023-06-11 08:41:42 +02:00
sky.h
Clang format all files.
2022-03-18 19:00:13 +01:00
sphere_shape.cpp
Improve range property hints for various collision shapes
2022-07-25 17:48:29 +02:00
sphere_shape.h
Clang format all files.
2022-03-18 19:00:13 +01:00
style_box.cpp
Ported: Add a theme usability setting which updates the touch area of UI elements (e.g: scrollbar) for the editor on touchscreen devices
2023-02-07 02:50:11 +01:00
style_box.h
Also renamed the files.
2022-08-19 21:24:36 +02:00
surface_tool.cpp
Ported: SurfaceTool - efficiency improvements
2023-04-20 23:44:12 +02:00
surface_tool.h
Ported: SurfaceTool - efficiency improvements
2023-04-20 23:44:12 +02:00
syntax_highlighter.cpp
Ported: Switch from recursion to iterative for backfilling colour regions.
2023-02-21 13:11:37 +01:00
syntax_highlighter.h
Ported: Changed line_edited_from(from) to lines_edit_from(from, to)
2023-02-21 12:37:52 +01:00
text_file.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
text_file.h
Clang format all files.
2022-03-18 19:00:13 +01:00
texture.cpp
Ported: Multirect - Fix refining regions for all derived Textures
2023-06-11 00:47:10 +02:00
texture.h
Ported: Multirect - Fix refining regions for all derived Textures
2023-06-11 00:47:10 +02:00
theme.cpp
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
theme.h
Moved Object related classes under core/object.
2022-08-17 13:45:14 +02:00
video_stream.h
Clang format all files.
2022-03-18 19:00:13 +01:00
world_2d.cpp
Backported from godot4: Rework const on NavigationServer methods
2023-06-09 22:03:42 +02:00
world_2d.h
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00
world_3d.cpp
Backported from godot4: Rework const on NavigationServer methods
2023-06-09 22:03:42 +02:00
world_3d.h
Now CanvasItems work with World overrides aswell.
2022-08-30 01:40:03 +02:00