pandemonium_engine/editor/import/resource_importer_texture.cpp
Nicholas Huelin 344d18b2ee Hide "Normal Map" import option when using lossless compression on Texture
This pull request resolves an issue where images being imported with lossless compression allowed you to select a normal map, but the normal map only applies if you're using VRAM compression. Thereby making it redundant to appear when using lossless compression. This pull request hides the normal map option when lossless compression is selected.

Resolves: #59435
(cherry picked from commit 01ca9d3eec71154b6b0d32d34cab6b9fdb6fd24c)
2022-07-25 17:49:58 +02:00

654 lines
23 KiB
C++

/*************************************************************************/
/* resource_importer_texture.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "resource_importer_texture.h"
#include "core/io/config_file.h"
#include "core/io/image_loader.h"
#include "core/project_settings.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "scene/resources/texture.h"
void ResourceImporterTexture::_texture_reimport_srgb(const Ref<StreamTexture> &p_tex) {
singleton->mutex.lock();
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = 0;
}
singleton->make_flags[path] |= MAKE_SRGB_FLAG;
singleton->mutex.unlock();
}
void ResourceImporterTexture::_texture_reimport_3d(const Ref<StreamTexture> &p_tex) {
singleton->mutex.lock();
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = 0;
}
singleton->make_flags[path] |= MAKE_3D_FLAG;
singleton->mutex.unlock();
}
void ResourceImporterTexture::_texture_reimport_normal(const Ref<StreamTexture> &p_tex) {
singleton->mutex.lock();
StringName path = p_tex->get_path();
if (!singleton->make_flags.has(path)) {
singleton->make_flags[path] = 0;
}
singleton->make_flags[path] |= MAKE_NORMAL_FLAG;
singleton->mutex.unlock();
}
void ResourceImporterTexture::update_imports() {
if (EditorFileSystem::get_singleton()->is_scanning() || EditorFileSystem::get_singleton()->is_importing()) {
return; // do nothing for now
}
mutex.lock();
if (make_flags.empty()) {
mutex.unlock();
return;
}
Vector<String> to_reimport;
for (Map<StringName, int>::Element *E = make_flags.front(); E; E = E->next()) {
Ref<ConfigFile> cf;
cf.instance();
String src_path = String(E->key()) + ".import";
Error err = cf->load(src_path);
ERR_CONTINUE(err != OK);
bool changed = false;
if (E->get() & MAKE_SRGB_FLAG && int(cf->get_value("params", "flags/srgb")) == 2) {
cf->set_value("params", "flags/srgb", 1);
changed = true;
}
if (E->get() & MAKE_NORMAL_FLAG && int(cf->get_value("params", "compress/normal_map")) == 0) {
cf->set_value("params", "compress/normal_map", 1);
changed = true;
}
if (E->get() & MAKE_3D_FLAG && bool(cf->get_value("params", "detect_3d"))) {
cf->set_value("params", "detect_3d", false);
cf->set_value("params", "compress/mode", 2);
cf->set_value("params", "flags/repeat", true);
cf->set_value("params", "flags/filter", true);
cf->set_value("params", "flags/mipmaps", true);
changed = true;
}
if (changed) {
cf->save(src_path);
to_reimport.push_back(E->key());
}
}
make_flags.clear();
mutex.unlock();
if (to_reimport.size()) {
EditorFileSystem::get_singleton()->reimport_files(to_reimport);
}
}
String ResourceImporterTexture::get_importer_name() const {
return "texture";
}
String ResourceImporterTexture::get_visible_name() const {
return "Texture";
}
void ResourceImporterTexture::get_recognized_extensions(List<String> *p_extensions) const {
ImageLoader::get_recognized_extensions(p_extensions);
}
String ResourceImporterTexture::get_save_extension() const {
return "stex";
}
String ResourceImporterTexture::get_resource_type() const {
return "StreamTexture";
}
bool ResourceImporterTexture::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
if (p_option == "compress/lossy_quality") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_LOSSY && compress_mode != COMPRESS_VIDEO_RAM) {
return false;
}
} else if (p_option == "compress/hdr_mode") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_VIDEO_RAM) {
return false;
}
} else if (p_option == "compress/normal_map") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode == COMPRESS_LOSSLESS) {
return false;
}
} else if (p_option == "compress/bptc_ldr") {
int compress_mode = int(p_options["compress/mode"]);
if (compress_mode != COMPRESS_VIDEO_RAM) {
return false;
}
if (!ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc")) {
return false;
}
}
return true;
}
int ResourceImporterTexture::get_preset_count() const {
return 4;
}
String ResourceImporterTexture::get_preset_name(int p_idx) const {
static const char *preset_names[] = {
"2D, Detect 3D",
"2D",
"2D Pixel",
"3D"
};
return preset_names[p_idx];
}
void ResourceImporterTexture::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/mode", PROPERTY_HINT_ENUM, "Lossless,Lossy,Video RAM,Uncompressed", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), p_preset == PRESET_3D ? 2 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "compress/lossy_quality", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.7));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/hdr_mode", PROPERTY_HINT_ENUM, "Enabled,Force RGBE"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/bptc_ldr", PROPERTY_HINT_ENUM, "Enabled,RGBA Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "compress/normal_map", PROPERTY_HINT_ENUM, "Detect,Enable,Disabled"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/repeat", PROPERTY_HINT_ENUM, "Disabled,Enabled,Mirrored"), p_preset == PRESET_3D ? 1 : 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/filter"), p_preset != PRESET_2D_PIXEL));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/mipmaps"), p_preset == PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "flags/anisotropic"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "flags/srgb", PROPERTY_HINT_ENUM, "Disable,Enable,Detect"), 2));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/fix_alpha_border"), p_preset != PRESET_3D));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/premult_alpha"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/HDR_as_SRGB"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/invert_color"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "process/normal_map_invert_y"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "stream"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "size_limit", PROPERTY_HINT_RANGE, "0,4096,1"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "detect_3d"), p_preset == PRESET_DETECT));
r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "svg/scale", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 1.0));
}
void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String &p_to_path, int p_compress_mode, float p_lossy_quality, Image::CompressMode p_vram_compression, bool p_mipmaps, int p_texture_flags, bool p_streamable, bool p_detect_3d, bool p_detect_srgb, bool p_force_rgbe, bool p_detect_normal, bool p_force_normal, bool p_force_po2_for_compressed) {
FileAccess *f = FileAccess::open(p_to_path, FileAccess::WRITE);
ERR_FAIL_NULL(f);
f->store_8('G');
f->store_8('D');
f->store_8('S');
f->store_8('T'); //pandemonium streamable texture
bool resize_to_po2 = false;
if (p_compress_mode == COMPRESS_VIDEO_RAM && p_force_po2_for_compressed && (p_mipmaps || p_texture_flags & Texture::FLAG_REPEAT)) {
resize_to_po2 = true;
f->store_16(next_power_of_2(p_image->get_width()));
f->store_16(p_image->get_width());
f->store_16(next_power_of_2(p_image->get_height()));
f->store_16(p_image->get_height());
} else {
f->store_16(p_image->get_width());
f->store_16(0);
f->store_16(p_image->get_height());
f->store_16(0);
}
f->store_32(p_texture_flags);
uint32_t format = 0;
if (p_streamable) {
format |= StreamTexture::FORMAT_BIT_STREAM;
}
if (p_mipmaps) {
format |= StreamTexture::FORMAT_BIT_HAS_MIPMAPS; //mipmaps bit
}
if (p_detect_3d) {
format |= StreamTexture::FORMAT_BIT_DETECT_3D;
}
if (p_detect_srgb) {
format |= StreamTexture::FORMAT_BIT_DETECT_SRGB;
}
if (p_detect_normal) {
format |= StreamTexture::FORMAT_BIT_DETECT_NORMAL;
}
if ((p_compress_mode == COMPRESS_LOSSLESS || p_compress_mode == COMPRESS_LOSSY) && p_image->get_format() > Image::FORMAT_RGBA8) {
p_compress_mode = COMPRESS_UNCOMPRESSED; //these can't go as lossy
}
switch (p_compress_mode) {
case COMPRESS_LOSSLESS: {
bool lossless_force_png = ProjectSettings::get_singleton()->get("rendering/misc/lossless_compression/force_png") ||
!Image::_webp_mem_loader_func; // WebP module disabled.
bool use_webp = !lossless_force_png && p_image->get_width() <= 16383 && p_image->get_height() <= 16383; // WebP has a size limit
Ref<Image> image = p_image->duplicate();
if (p_mipmaps) {
image->generate_mipmaps();
} else {
image->clear_mipmaps();
}
int mmc = image->get_mipmap_count() + 1;
if (use_webp) {
format |= StreamTexture::FORMAT_BIT_WEBP;
} else {
format |= StreamTexture::FORMAT_BIT_PNG;
}
f->store_32(format);
f->store_32(mmc);
for (int i = 0; i < mmc; i++) {
if (i > 0) {
image->shrink_x2();
}
PoolVector<uint8_t> data;
if (use_webp) {
data = Image::webp_lossless_packer(image);
} else {
data = Image::png_packer(image);
}
int data_len = data.size();
f->store_32(data_len);
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), data_len);
}
} break;
case COMPRESS_LOSSY: {
Ref<Image> image = p_image->duplicate();
if (p_mipmaps) {
image->generate_mipmaps();
} else {
image->clear_mipmaps();
}
int mmc = image->get_mipmap_count() + 1;
format |= StreamTexture::FORMAT_BIT_WEBP;
f->store_32(format);
f->store_32(mmc);
for (int i = 0; i < mmc; i++) {
if (i > 0) {
image->shrink_x2();
}
PoolVector<uint8_t> data = Image::webp_lossy_packer(image, p_lossy_quality);
int data_len = data.size();
f->store_32(data_len);
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), data_len);
}
} break;
case COMPRESS_VIDEO_RAM: {
Ref<Image> image = p_image->duplicate();
if (resize_to_po2) {
image->resize_to_po2();
}
if (p_mipmaps) {
image->generate_mipmaps(p_force_normal);
}
if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
image->convert(Image::FORMAT_RGBE9995);
} else {
Image::CompressSource csource = Image::COMPRESS_SOURCE_GENERIC;
if (p_force_normal) {
csource = Image::COMPRESS_SOURCE_NORMAL;
} else if (p_texture_flags & VS::TEXTURE_FLAG_CONVERT_TO_LINEAR) {
csource = Image::COMPRESS_SOURCE_SRGB;
}
image->compress(p_vram_compression, csource, p_lossy_quality);
}
format |= image->get_format();
f->store_32(format);
PoolVector<uint8_t> data = image->get_data();
int dl = data.size();
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), dl);
} break;
case COMPRESS_UNCOMPRESSED: {
Ref<Image> image = p_image->duplicate();
if (p_mipmaps) {
image->generate_mipmaps();
} else {
image->clear_mipmaps();
}
format |= image->get_format();
f->store_32(format);
PoolVector<uint8_t> data = image->get_data();
int dl = data.size();
PoolVector<uint8_t>::Read r = data.read();
f->store_buffer(r.ptr(), dl);
} break;
}
memdelete(f);
}
Error ResourceImporterTexture::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
int compress_mode = p_options["compress/mode"];
float lossy = p_options["compress/lossy_quality"];
int repeat = p_options["flags/repeat"];
bool filter = p_options["flags/filter"];
bool mipmaps = p_options["flags/mipmaps"];
bool anisotropic = p_options["flags/anisotropic"];
int srgb = p_options["flags/srgb"];
bool fix_alpha_border = p_options["process/fix_alpha_border"];
bool premult_alpha = p_options["process/premult_alpha"];
bool invert_color = p_options["process/invert_color"];
bool normal_map_invert_y = p_options["process/normal_map_invert_y"];
bool stream = p_options["stream"];
int size_limit = p_options["size_limit"];
bool hdr_as_srgb = p_options["process/HDR_as_SRGB"];
int normal = p_options["compress/normal_map"];
float scale = p_options["svg/scale"];
bool force_rgbe = p_options["compress/hdr_mode"];
int bptc_ldr = p_options["compress/bptc_ldr"];
Ref<Image> image;
image.instance();
Error err = ImageLoader::load_image(p_source_file, image, nullptr, hdr_as_srgb, scale);
if (err != OK) {
return err;
}
Array formats_imported;
int tex_flags = 0;
if (repeat > 0) {
tex_flags |= Texture::FLAG_REPEAT;
const bool min_gles3 = GLOBAL_GET("rendering/quality/driver/driver_name") == "GLES3" &&
!GLOBAL_GET("rendering/quality/driver/fallback_to_gles2");
if (!min_gles3 && !image->is_size_po2()) {
// The project can be run using GLES2. GLES2 does not guarantee that
// repeating textures with a non-power-of-two size will be displayed
// without artifacts (due to upscaling to the nearest power of 2).
if (GLOBAL_GET("rendering/quality/driver/fallback_to_gles2")) {
WARN_PRINT(vformat("%s: Imported a repeating texture with a size of %dx%d, but the project is configured to allow falling back to GLES2.\nNon-power-of-2 repeating textures may not display correctly on some platforms such as HTML5. This is because GLES2 does not mandate support for non-power-of-2 repeating textures.",
p_source_file, image->get_width(), image->get_height()));
} else {
WARN_PRINT(vformat("%s: Imported a repeating texture with a size of %dx%d, but the project is configured to use GLES2.\nNon-power-of-2 repeating textures may not display correctly on some platforms such as HTML5. This is because GLES2 does not mandate support for non-power-of-2 repeating textures.",
p_source_file, image->get_width(), image->get_height()));
}
}
}
if (repeat == 2) {
tex_flags |= Texture::FLAG_MIRRORED_REPEAT;
}
if (filter) {
tex_flags |= Texture::FLAG_FILTER;
}
if (mipmaps || compress_mode == COMPRESS_VIDEO_RAM) {
tex_flags |= Texture::FLAG_MIPMAPS;
}
if (anisotropic) {
tex_flags |= Texture::FLAG_ANISOTROPIC_FILTER;
}
if (srgb == 1) {
tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
if (size_limit > 0 && (image->get_width() > size_limit || image->get_height() > size_limit)) {
//limit size
if (image->get_width() >= image->get_height()) {
int new_width = size_limit;
int new_height = image->get_height() * new_width / image->get_width();
image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
} else {
int new_height = size_limit;
int new_width = image->get_width() * new_height / image->get_height();
image->resize(new_width, new_height, Image::INTERPOLATE_CUBIC);
}
if (normal == 1) {
image->normalize();
}
}
if (fix_alpha_border) {
image->fix_alpha_edges();
}
if (premult_alpha) {
image->premultiply_alpha();
}
if (invert_color) {
int height = image->get_height();
int width = image->get_width();
image->lock();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
image->set_pixel(i, j, image->get_pixel(i, j).inverted());
}
}
image->unlock();
}
if (normal_map_invert_y) {
// Inverting the green channel can be used to flip a normal map's direction.
// There's no standard when it comes to normal map Y direction, so this is
// sometimes needed when using a normal map exported from another program.
// See <http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#Common_Swizzle_Coordinates>.
const int height = image->get_height();
const int width = image->get_width();
image->lock();
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
const Color color = image->get_pixel(i, j);
image->set_pixel(i, j, Color(color.r, 1 - color.g, color.b));
}
}
image->unlock();
}
bool detect_3d = p_options["detect_3d"];
bool detect_srgb = srgb == 2;
bool detect_normal = normal == 0;
bool force_normal = normal == 1;
if (compress_mode == COMPRESS_VIDEO_RAM) {
//must import in all formats, in order of priority (so platform choses the best supported one. IE, etc2 over etc).
//Android, GLES 2.x
bool ok_on_pc = false;
bool is_hdr = (image->get_format() >= Image::FORMAT_RF && image->get_format() <= Image::FORMAT_RGBE9995);
bool is_ldr = (image->get_format() >= Image::FORMAT_L8 && image->get_format() <= Image::FORMAT_RGBA5551);
bool can_bptc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_bptc");
bool can_s3tc = ProjectSettings::get_singleton()->get("rendering/vram_compression/import_s3tc");
if (can_bptc) {
Image::DetectChannels channels = image->get_detected_channels();
if (is_hdr) {
if (channels == Image::DETECTED_LA || channels == Image::DETECTED_RGBA) {
can_bptc = false;
}
} else if (is_ldr) {
//handle "RGBA Only" setting
if (bptc_ldr == 1 && channels != Image::DETECTED_LA && channels != Image::DETECTED_RGBA) {
can_bptc = false;
}
}
formats_imported.push_back("bptc");
}
if (!can_bptc && is_hdr && !force_rgbe) {
//convert to ldr if this can't be stored hdr
image->convert(Image::FORMAT_RGBA8);
}
if (can_bptc || can_s3tc) {
_save_stex(image, p_save_path + ".s3tc.stex", compress_mode, lossy, can_bptc ? Image::COMPRESS_BPTC : Image::COMPRESS_S3TC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
r_platform_variants->push_back("s3tc");
formats_imported.push_back("s3tc");
ok_on_pc = true;
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc2")) {
_save_stex(image, p_save_path + ".etc2.stex", compress_mode, lossy, Image::COMPRESS_ETC2, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
r_platform_variants->push_back("etc2");
formats_imported.push_back("etc2");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_etc")) {
_save_stex(image, p_save_path + ".etc.stex", compress_mode, lossy, Image::COMPRESS_ETC, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
r_platform_variants->push_back("etc");
formats_imported.push_back("etc");
}
if (ProjectSettings::get_singleton()->get("rendering/vram_compression/import_pvrtc")) {
_save_stex(image, p_save_path + ".pvrtc.stex", compress_mode, lossy, Image::COMPRESS_PVRTC4, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, true);
r_platform_variants->push_back("pvrtc");
formats_imported.push_back("pvrtc");
}
if (!ok_on_pc) {
EditorNode::add_io_error(TTR("Warning, no suitable PC VRAM compression enabled in Project Settings. This texture will not display correctly on PC."));
}
} else {
//import normally
_save_stex(image, p_save_path + ".stex", compress_mode, lossy, Image::COMPRESS_S3TC /*this is ignored */, mipmaps, tex_flags, stream, detect_3d, detect_srgb, force_rgbe, detect_normal, force_normal, false);
}
if (r_metadata) {
Dictionary metadata;
metadata["vram_texture"] = compress_mode == COMPRESS_VIDEO_RAM;
if (formats_imported.size()) {
metadata["imported_formats"] = formats_imported;
}
*r_metadata = metadata;
}
return OK;
}
const char *ResourceImporterTexture::compression_formats[] = {
"bptc",
"s3tc",
"etc",
"etc2",
"pvrtc",
nullptr
};
String ResourceImporterTexture::get_import_settings_string() const {
String s;
int index = 0;
while (compression_formats[index]) {
String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
s += String(compression_formats[index]);
}
index++;
}
return s;
}
bool ResourceImporterTexture::are_import_settings_valid(const String &p_path) const {
//will become invalid if formats are missing to import
Dictionary metadata = ResourceFormatImporter::get_singleton()->get_resource_metadata(p_path);
if (!metadata.has("vram_texture")) {
return false;
}
bool vram = metadata["vram_texture"];
if (!vram) {
return true; //do not care about non vram
}
Vector<String> formats_imported;
if (metadata.has("imported_formats")) {
formats_imported = metadata["imported_formats"];
}
int index = 0;
bool valid = true;
while (compression_formats[index]) {
String setting_path = "rendering/vram_compression/import_" + String(compression_formats[index]);
bool test = ProjectSettings::get_singleton()->get(setting_path);
if (test) {
if (formats_imported.find(compression_formats[index]) == -1) {
valid = false;
break;
}
}
index++;
}
return valid;
}
ResourceImporterTexture *ResourceImporterTexture::singleton = nullptr;
ResourceImporterTexture::ResourceImporterTexture() {
singleton = this;
StreamTexture::request_3d_callback = _texture_reimport_3d;
StreamTexture::request_srgb_callback = _texture_reimport_srgb;
StreamTexture::request_normal_callback = _texture_reimport_normal;
}