pandemonium_engine/modules/voxelman
2022-10-05 12:54:17 +02:00
..
areas Moved String and related classes under a string folder in core. 2022-08-17 14:19:55 +02:00
data Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
doc_classes Renamed Environment to Environment3D, and WorldEnvironment to WorldEnvironment3D. 2022-08-29 17:21:40 +02:00
level_generator Moved Object related classes under core/object. 2022-08-17 13:45:14 +02:00
library Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
meshers Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
nodes Removed now unnecessary version.h includes. 2022-03-18 03:56:41 +01:00
thirdparty/lz4 Clang format all files. 2022-03-18 19:00:13 +01:00
world Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
defines.h Removed the CONNECT and DISCONNECT macros. 2022-03-18 10:32:50 +01:00
LICENSE Run godot's formatting script. 2022-03-16 09:02:48 +01:00
register_types.cpp Replaced the old TEXTURE_PACKER_PRESENT defines with the module system's generated defines. 2022-10-05 10:25:48 +02:00
register_types.h Cleanups to voxelman. 2022-03-18 00:54:25 +01:00
SCsub Moved away from the MESH_DATA_RESOURCE_PRESENT define aswell. 2022-10-05 12:54:17 +02:00