mirror of
https://github.com/Relintai/pandemonium_engine.git
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127 lines
4.8 KiB
C++
127 lines
4.8 KiB
C++
/*************************************************************************/
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/* camera_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* PANDEMONIUM ENGINE */
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/* https://github.com/Relintai/pandemonium_engine */
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/*************************************************************************/
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/* Copyright (c) 2022-present Péter Magyar. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "camera_editor_plugin.h"
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#include "core/math/math_defs.h"
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#include "core/object/class_db.h"
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#include "core/os/memory.h"
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#include "scene/3d/camera.h"
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#include "scene/gui/button.h"
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#include "spatial_editor_plugin.h"
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class EditorNode;
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class Node;
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void CameraEditor::_node_removed(Node *p_node) {
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if (p_node == node) {
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node = nullptr;
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SpatialEditor::get_singleton()->set_custom_camera(nullptr);
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hide();
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}
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}
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void CameraEditor::_pressed() {
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Node *sn = (node && preview->is_pressed()) ? node : nullptr;
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SpatialEditor::get_singleton()->set_custom_camera(sn);
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}
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void CameraEditor::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_pressed"), &CameraEditor::_pressed);
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}
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void CameraEditor::edit(Node *p_camera) {
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node = p_camera;
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if (!node) {
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preview->set_pressed(false);
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SpatialEditor::get_singleton()->set_custom_camera(nullptr);
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} else {
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if (preview->is_pressed()) {
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SpatialEditor::get_singleton()->set_custom_camera(p_camera);
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} else {
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SpatialEditor::get_singleton()->set_custom_camera(nullptr);
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}
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}
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}
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CameraEditor::CameraEditor() {
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preview = memnew(Button);
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add_child(preview);
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preview->set_text(TTR("Preview"));
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preview->set_toggle_mode(true);
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preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);
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preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
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preview->set_margin(MARGIN_LEFT, -60);
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preview->set_margin(MARGIN_RIGHT, 0);
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preview->set_margin(MARGIN_TOP, 0);
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preview->set_margin(MARGIN_BOTTOM, 10);
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preview->connect("pressed", this, "_pressed");
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}
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void CameraEditorPlugin::edit(Object *p_object) {
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SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
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//camera_editor->edit(Object::cast_to<Node>(p_object));
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}
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bool CameraEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Camera");
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}
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void CameraEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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//SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
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} else {
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SpatialEditor::get_singleton()->set_can_preview(nullptr);
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}
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}
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CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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/* camera_editor = memnew( CameraEditor );
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editor->get_viewport()->add_child(camera_editor);
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camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
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camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
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camera_editor->set_margin(MARGIN_LEFT,60);
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camera_editor->set_margin(MARGIN_RIGHT,0);
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camera_editor->set_margin(MARGIN_TOP,0);
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camera_editor->set_margin(MARGIN_BOTTOM,10);
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camera_editor->hide();
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*/
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}
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CameraEditorPlugin::~CameraEditorPlugin() {
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}
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