pandemonium_engine/servers/rendering
Relintai 26bb16d86e Ported: Fix 2D MultiMesh hierarchical culling
Fixes updating local bounds for MultiMeshes used in canvas items by introducing a back link.
- lawnjelly
ad577e3c7e
2023-08-27 21:28:30 +02:00
..
portals
rasterizer.cpp Ported: Fix Polygon2D skinned bounds (for culling) 2023-05-01 13:34:35 +02:00
rasterizer.h Ported: Fix 2D MultiMesh hierarchical culling 2023-08-27 21:28:30 +02:00
rendering_server_canvas_helper.cpp Fix build. 2023-08-27 12:54:44 +02:00
rendering_server_canvas_helper.h MultiRect - Fix flushing in TextEdit 2023-08-27 11:45:09 +02:00
rendering_server_canvas.cpp Ported: Fix 2D MultiMesh hierarchical culling 2023-08-27 21:28:30 +02:00
rendering_server_canvas.h Ported: Fix 2D MultiMesh hierarchical culling 2023-08-27 21:28:30 +02:00
rendering_server_constants.h Ported from godot: Canvas item hierarchical culling 2023-06-28 20:25:48 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_raster.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
rendering_server_raster.h Ported: Add debug_canvas_item_get_local_bound() function to VisualServer 2023-08-27 19:00:01 +02:00
rendering_server_scene.cpp Ported: Physics interpolation - Move out of Scenario 2023-08-27 17:25:38 +02:00
rendering_server_scene.h Ported: Physics interpolation - Move out of Scenario 2023-08-27 17:25:38 +02:00
rendering_server_viewport.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
rendering_server_viewport.h
rendering_server_wrap_mt.cpp Ported: 2D Fixed Timestep Interpolation 2023-08-27 18:48:25 +02:00
rendering_server_wrap_mt.h Ported: Add debug_canvas_item_get_local_bound() function to VisualServer 2023-08-27 19:00:01 +02:00
SCsub
shader_language.cpp
shader_language.h
shader_types.cpp Backported: Backport spatial shader built-ins 2023-06-11 09:37:10 +02:00
shader_types.h