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9909bef3d6
* Move client interpolation pump to earlier in the iteration before 3D physics synced * Allow `get_global_transform_interpolated()` to prime the client interpolation inside a physics tick |
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2d | ||
3d | ||
animation | ||
audio | ||
debugger | ||
gui | ||
main | ||
resources | ||
register_scene_types.cpp | ||
register_scene_types.h | ||
SCsub |