pandemonium_engine/modules/material_maker/nodes/noise/noise.h

41 lines
828 B
C++

#ifndef MM_NOISE_H
#define MM_NOISE_H
#include "../mm_node.h"
#include "../mm_node_universal_property.h"
class MMNoise : public MMNode {
GDCLASS(MMNoise, MMNode);
public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
int get_grid_size() const;
void set_grid_size(const int val);
float get_density() const;
void set_density(const float val);
void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Color _get_value_for(const Vector2 &uv, const int pseed);
void _render(const Ref<MMMaterial> &material);
MMNoise();
~MMNoise();
protected:
static void _bind_methods();
//tool
//export(MMNodeUniversalProperty)
Ref<MMNodeUniversalProperty> image;
//export(int)
int grid_size = 16;
//export(float)
float density = 0.5;
};
#endif