pandemonium_engine/modules/material_maker/nodes/noise/noise.h

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#ifndef MM_NOISE_H
#define MM_NOISE_H
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#include "../mm_node.h"
#include "../mm_node_universal_property.h"
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class MMNoise : public MMNode {
GDCLASS(MMNoise, MMNode);
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public:
Ref<MMNodeUniversalProperty> get_image();
void set_image(const Ref<MMNodeUniversalProperty> &val);
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int get_grid_size() const;
void set_grid_size(const int val);
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float get_density() const;
void set_density(const float val);
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void _init_properties();
void _register_methods(MMGraphNode *mm_graph_node);
Color _get_value_for(const Vector2 &uv, const int pseed);
void _render(const Ref<MMMaterial> &material);
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MMNoise();
~MMNoise();
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protected:
static void _bind_methods();
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//tool
//export(MMNodeUniversalProperty)
Ref<MMNodeUniversalProperty> image;
//export(int)
int grid_size = 16;
//export(float)
float density = 0.5;
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};
#endif