pandemonium_engine/modules/tile_map
Relintai 23daaf95a6 Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display.
2b19c70664
2023-06-09 11:29:33 +02:00
..
doc_classes Ported the docs from the navigation mesh generator rework pr. 2023-06-06 16:52:04 +02:00
geometry_parser Moved TileMap's Geometry Parser to TileMap's module. 2023-06-07 15:44:25 +02:00
.gitignore Also renamed the rtile_map module itself to tile_map. 2022-10-09 11:50:46 +02:00
config.py Added doc classes to the tile_map module. 2022-10-09 12:16:11 +02:00
LICENSE Also renamed the rtile_map module itself to tile_map. 2022-10-09 11:50:46 +02:00
register_types.cpp Moved TileMap's Geometry Parser to TileMap's module. 2023-06-07 15:44:25 +02:00
register_types.h Added include guards to all module register_types.h-s. 2023-01-15 13:27:08 +01:00
SCsub Moved TileMap's Geometry Parser to TileMap's module. 2023-06-07 15:44:25 +02:00
tile_map_editor_plugin.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_map_editor_plugin.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_map.cpp Ported from godot4: Fix 2D navigation debug visuals ignoring half the ProjectSettings 2023-06-09 11:29:33 +02:00
tile_map.h Added note. 2023-06-06 19:00:05 +02:00
tile_set_editor_plugin.cpp Ported the tweaks for the TIleSetEditor. 2023-06-06 16:19:46 +02:00
tile_set_editor_plugin.h Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_set.cpp Renamed Map to RBMap. 2023-01-15 19:12:50 +01:00
tile_set.h Renamed NavigationRegion2D back to NavigationPolygonInstance, as I think it fits the engine better. 2023-06-05 18:09:53 +02:00