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54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
#ifndef GSAI_SPECIALIZED_AGENT_H
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#define GSAI_SPECIALIZED_AGENT_H
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#include "core/object/reference.h"
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#include "../gsai_steering_agent.h"
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class GSAITargetAcceleration;
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class GSAISpecializedAgent : public GSAISteeringAgent {
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GDCLASS(GSAISpecializedAgent, GSAISteeringAgent);
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public:
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bool get_calculate_velocities() const;
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void set_calculate_velocities(const bool val);
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bool get_apply_linear_drag() const;
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void set_apply_linear_drag(const bool val);
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bool get_apply_angular_drag() const;
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void set_apply_angular_drag(const bool val);
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float get_linear_drag_percentage() const;
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void set_linear_drag_percentage(const float val);
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float get_angular_drag_percentage() const;
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void set_angular_drag_percentage(const float val);
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float get_last_orientation() const;
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void set_last_orientation(const float val);
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bool get_applied_steering() const;
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void set_applied_steering(const bool val);
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void apply_steering(const Ref<GSAITargetAcceleration> &acceleration, const float delta);
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virtual void _apply_steering(Ref<GSAITargetAcceleration> acceleration, float delta);
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GSAISpecializedAgent();
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~GSAISpecializedAgent();
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protected:
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static void _bind_methods();
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bool calculate_velocities;
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bool apply_linear_drag;
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bool apply_angular_drag;
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float linear_drag_percentage;
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float angular_drag_percentage;
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float last_orientation;
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bool applied_steering;
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};
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#endif
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