#ifndef GSAI_SPECIALIZED_AGENT_H #define GSAI_SPECIALIZED_AGENT_H #include "core/object/reference.h" #include "../gsai_steering_agent.h" class GSAITargetAcceleration; class GSAISpecializedAgent : public GSAISteeringAgent { GDCLASS(GSAISpecializedAgent, GSAISteeringAgent); public: bool get_calculate_velocities() const; void set_calculate_velocities(const bool val); bool get_apply_linear_drag() const; void set_apply_linear_drag(const bool val); bool get_apply_angular_drag() const; void set_apply_angular_drag(const bool val); float get_linear_drag_percentage() const; void set_linear_drag_percentage(const float val); float get_angular_drag_percentage() const; void set_angular_drag_percentage(const float val); float get_last_orientation() const; void set_last_orientation(const float val); bool get_applied_steering() const; void set_applied_steering(const bool val); void apply_steering(const Ref &acceleration, const float delta); virtual void _apply_steering(Ref acceleration, float delta); GSAISpecializedAgent(); ~GSAISpecializedAgent(); protected: static void _bind_methods(); bool calculate_velocities; bool apply_linear_drag; bool apply_angular_drag; float linear_drag_percentage; float angular_drag_percentage; float last_orientation; bool applied_steering; }; #endif