..
bind
Removed the PMath singleton. If needed it can easily be recreated as a module.
2023-06-11 08:34:57 +02:00
config
Renamed Set to RBSet.
2023-01-15 19:42:08 +01:00
containers
Fix the return type of PoolVector::count().
2023-05-31 00:06:19 +02:00
crypto
Moved Engine and projectSettings.
2022-08-17 15:35:28 +02:00
error
Ported: Fix header guard in error_macros.h - madmiraal
2022-09-16 22:01:08 +02:00
input
Ported: Fix Standard Gamepad Mapping triggers.
2023-03-12 19:12:39 +01:00
io
Ported: [3.x] Expose more compression formats in Image
2023-04-20 23:47:57 +02:00
log
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
math
Make acos and asin safe
2023-06-11 08:41:42 +02:00
object
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
os
Don't print an error in ThreadPoolJob's _execute, as it's probably more intuitive this way.
2023-06-05 14:17:50 +02:00
string
Fix handling dots in String::is_numeric().
2023-06-01 15:41:43 +02:00
variant
Fix error, also add linear_interpolate call for Vector4i to variant op.
2023-05-27 15:27:43 +02:00
core_builders.py
Added support for specifying a COPYRIGHT.txt file for modules.
2022-12-31 18:12:06 +01:00
core_string_names.cpp
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
core_string_names.h
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
global_constants.cpp
Backported from godot4: Rework Navigation Avoidance
2023-06-10 20:58:49 +02:00
global_constants.h
Moved String and related classes under a string folder in core.
2022-08-17 14:19:55 +02:00
int_types.h
Added godot with all my currently used engine modules.
2022-03-15 13:29:32 +01:00
register_core_types.cpp
Removed the PMath singleton. If needed it can easily be recreated as a module.
2023-06-11 08:34:57 +02:00
register_core_types.h
Clang format all files.
2022-03-18 19:00:13 +01:00
SCsub
Added support for specifying a COPYRIGHT.txt file for modules.
2022-12-31 18:12:06 +01:00
typedefs.h
Added HAS_TRIVIAL_CONSTRUCTOR, HAS_TRIVIAL_DESTRUCTOR, and HAS_TRIVIAL_COPY macros to typedefs to fix new clang deprecations.
2023-04-16 15:42:57 +02:00
version.h
Mass replaced godot to pandemonium.
2022-03-23 20:46:05 +01:00