pandemonium_engine/scene/3d
lawnjelly 91090ff296 Portals - defer setting active in VisualServer until enter tree
`set_portal_active()` was being called loading packed scenes prior to entering the tree, visual server portals had not been fully created at this point hence the call was being ignored with an error flagged.
This PR defers the call until after entering the tree.
2024-04-21 14:22:52 +02:00
..
area.cpp
area.h
audio_stream_player_3d.cpp
audio_stream_player_3d.h
camera.cpp Discrete Level of Detail 2024-04-06 12:06:01 +02:00
camera.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
collision_object.cpp File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
collision_object.h
collision_polygon.cpp
collision_polygon.h
collision_shape.cpp
collision_shape.h
cpu_particles.cpp
cpu_particles.h
cull_instance.cpp
cull_instance.h Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
immediate_geometry.cpp
immediate_geometry.h
importer_mesh_instance_3d.cpp
importer_mesh_instance_3d.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
interpolated_camera.cpp
interpolated_camera.h
label_3d.cpp
label_3d.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
light.cpp
light.h
listener.cpp
listener.h
lod_manager.cpp Discrete Level of Detail 2024-04-06 12:06:01 +02:00
lod_manager.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
lod.cpp Fix build. 2024-04-06 13:46:57 +02:00
lod.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
merge_group.cpp Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
merge_group.h Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
mesh_instance.cpp Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
mesh_instance.h Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
multimesh_instance.cpp
multimesh_instance.h
navigation_agent.cpp
navigation_agent.h
navigation_geometry_parser_3d.cpp
navigation_geometry_parser_3d.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
navigation_link_3d.cpp
navigation_link_3d.h
navigation_mesh_instance.cpp
navigation_mesh_instance.h
navigation_obstacle.cpp
navigation_obstacle.h
navigation.cpp
navigation.h
occluder.cpp
occluder.h
path.cpp
path.h
physics_body.cpp Fix physics on_floor_body crash 2024-04-21 14:20:26 +02:00
physics_body.h Fix physics on_floor_body crash 2024-04-21 14:20:26 +02:00
physics_joint.cpp
physics_joint.h
portal.cpp Portals - defer setting active in VisualServer until enter tree 2024-04-21 14:22:52 +02:00
portal.h Portals - include in bound and special cases in start room 2024-02-08 15:10:00 +01:00
position_3d.cpp
position_3d.h
proximity_group.cpp
proximity_group.h
ray_cast.cpp
ray_cast.h
reflection_probe.cpp
reflection_probe.h
remote_transform.cpp
remote_transform.h
room_group.cpp
room_group.h
room_manager.cpp Portred: Add MergeGroup node to simplify merging Meshes at runtime. 2024-02-08 21:00:07 +01:00
room_manager.h Portals - Improve conversion logging 2024-02-08 15:12:23 +01:00
room.cpp
room.h
SCsub
shape_cast.cpp
shape_cast.h Fix small formatting inconsistencies. 2024-03-01 16:25:19 +01:00
soft_body.cpp
soft_body.h
spatial_velocity_tracker.cpp
spatial_velocity_tracker.h
spring_arm.cpp
spring_arm.h
sprite_3d.cpp Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-12-20 22:44:23 +01:00
sprite_3d.h Make gizmo plugin handle SpriteBase3D instead of Sprite3D 2023-12-20 22:44:23 +01:00
vehicle_body.cpp
vehicle_body.h File copyright header updates pt9. 2023-12-18 00:25:33 +01:00
visibility_notifier.cpp
visibility_notifier.h
visual_instance.cpp Discrete Level of Detail 2024-04-06 12:06:01 +02:00
visual_instance.h Discrete Level of Detail 2024-04-06 12:06:01 +02:00
world_environment_3d.cpp
world_environment_3d.h