pandemonium_engine/servers/rendering
lawnjelly 1be9006ab0 Physics Interpolation - refactor Camera and fix get_camera_transform()
* Moves 3D Camera interpolation scene side.
* Automatically switches `get_camera_transform()` to report interpolated transform during `_process()`.
* Fixes `ClippedCamera` to work with physics interpolation.
2024-07-14 11:18:12 +02:00
..
portals
rasterizer.cpp Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-07-14 11:18:12 +02:00
rasterizer.h Clang-format everything. 2024-04-21 15:27:36 +02:00
rendering_server_canvas_helper.cpp
rendering_server_canvas_helper.h
rendering_server_canvas.cpp
rendering_server_canvas.h
rendering_server_constants.h Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-07-14 11:18:12 +02:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_server_light_culler.cpp
rendering_server_light_culler.h
rendering_server_raster.cpp
rendering_server_raster.h Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-07-14 11:18:12 +02:00
rendering_server_scene.cpp Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-07-14 11:18:12 +02:00
rendering_server_scene.h Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-07-14 11:18:12 +02:00
rendering_server_viewport.cpp
rendering_server_viewport.h
rendering_server_wrap_mt.cpp
rendering_server_wrap_mt.h Physics Interpolation - refactor Camera and fix get_camera_transform() 2024-07-14 11:18:12 +02:00
SCsub
shader_language.cpp
shader_language.h Prevent shuffling custom shader functions (shader cache requires determinism) 2024-02-08 14:48:50 +01:00
shader_types.cpp
shader_types.h