pandemonium_engine/modules/fastnoise
2022-03-17 22:33:22 +01:00
..
doc_classes Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
lib Same change to classes under modules. 2022-03-17 22:33:22 +01:00
.gitignore Run godot's formatting script. 2022-03-16 09:02:48 +01:00
config.py Run godot's formatting script. 2022-03-16 09:02:48 +01:00
fastnoise_noise_params.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
fastnoise_noise_params.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
LICENSE.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
noise.cpp Run godot's formatting script. 2022-03-16 09:02:48 +01:00
noise.h Run godot's formatting script. 2022-03-16 09:02:48 +01:00
README.md Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_types.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_types.h Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
SCsub Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00

FastNoise for Godot Engine

Description

This is an integration of the FastNoise C++ library for Godot Engine. It uses Simplex Noise for some of its generators, which is patented for image generation. If you want to avoid the patent, you can try OpenSimplex, for which I also made a module.

I still prefer FastNoise because it has more features, doesn't allocates dynamic memory and works with a single class.

Install

You have to get the source code of Godot to compile it with the module. Copy the contents of the repository inside a fastnoise directory under Godot's modules folder. The name is important for the module to compile properly.

Example git command: git clone https://github.com/Zylann/godot_fastnoise.git fastnoise