..
doc_classes
Added more newly extracted class docs.
2023-06-13 17:55:03 +02:00
config.py
Add missing classes to the editor_code_editor module's class list.
2023-06-13 17:52:54 +02:00
editor_code_text_editor.cpp
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_code_text_editor.h
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_connection_info_dialog.cpp
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_connection_info_dialog.h
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_find_replace_bar.cpp
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_find_replace_bar.h
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_goto_line_dialog.cpp
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_goto_line_dialog.h
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_script_editor_base.cpp
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_script_editor_base.h
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_script_editor_quick_open.cpp
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_script_editor_quick_open.h
Prefix class names in the editor_script_editor module with Editor
. Pt 1.
2023-02-18 16:37:54 +01:00
editor_script_editor.cpp
Backported godot4 PR: Support threads in the script debugger
2023-06-14 14:43:55 +02:00
editor_script_editor.h
Backported godot4 PR: Support threads in the script debugger
2023-06-14 14:43:55 +02:00
editor_script_text_editor.cpp
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_script_text_editor.h
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_syntax_highlighter.cpp
Ported: Highlight control flow keywords with a different color. This makes them easier to distinguish from other keywords.
2023-02-21 13:20:25 +01:00
editor_syntax_highlighter.h
Fix an another inconsistent override warning.
2023-02-21 01:39:16 +01:00
editor_text_editor.cpp
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
editor_text_editor.h
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00
register_types.cpp
Make sure that the script editor is the 3rd tab. I implemented the simplest solution I could think for now. If more control is needed in the future, EditorPlugins will likely need a priority queue (or some different, more generic solution).
2023-03-19 11:02:20 +01:00
register_types.h
Moved the editor_code_editor module to the editor_modules folder.
2023-02-18 15:45:50 +01:00
script_editor_plugin.cpp
Renamed TextEditor to EditorTextEditor.
2023-02-18 16:58:47 +01:00
script_editor_plugin.h
Renamed ScriptEditor to EditorScriptEditor.
2023-02-18 16:52:26 +01:00
SCsub
Ported: Extract Syntax highlighting from TextEdit and add EditorSyntaxHighlighter
2023-02-21 01:30:59 +01:00