1a231787b0
Check identifiers (const variables and unnamed enums) and named enums when parsing dictionary literals whether the keys are not duplicated. In case of duplicate key is encountered, highlight the line with it and print error message: `Duplicate key "foo" found in Dictionary literal` This commit is a logical continuation of the commit dab73c7 which implemented such checks only for literal keys (which fixed #7034). Apart from that, this commit also fixes the issue with the error message itself, which was shown one line below the duplicated key in case it was the last one in the dictionary literal and there was no hanging comma. Also, the format of the error message has been changed so that now the error message also contains the value of the key which is duplicated. Instead of `Duplicate key found in Dictionary literal`, it now prints `Duplicate key "<value>" found in Dictionary literal` Fixes #50971 |
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backports.md | ||
bp.sh | ||
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compat.py | ||
CONTRIBUTING.md | ||
COPYRIGHT.txt | ||
DONORS.md | ||
gles_builders.py | ||
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methods.py | ||
notable_godot_commits_not_included.md | ||
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platform_methods.py | ||
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sc.py | ||
SConstruct | ||
scu_builders.py | ||
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version.py |
Pandemonium Engine
A 3.x Godot Engine fork where I hack and slash and cause mayhem and destruction to all things good and godot.
Similar idea to godot 4.0, but taken in a completely different direction.
It contains all of my currently in use engine modules. See the changelog for a more comprehensive list of changes.
2D and 3D cross-platform game engine
Pandemonium Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.
Free, open source and community-driven
Pandemonium is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.
Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.
Getting the engine
Binary downloads
I don't have anything (like an official webpage) set up at the moment, but temporarily you can download binaries from the github actions tab [here], or the releases tab [here].
Compiling from source
Compiling is exactly the same as for Godot, so See the official Godot docs for compilation instructions for every supported platform.
Documentation and demos
Some of the documentation is available in this repo under the doc/engine folder. [Here].
You can also look at the official 3.x Godot documentation, it will work mostly (sometimes with trivial modifications). It is hosted on ReadTheDocs, and is maintained by the Godot community in its own GitHub repository.
The class docs are accessible from the editor.
You can also look at the official pandemonium demos in their own GitHub repository.
It's also worth looking at official godot 3.x resources, like this awesome Godot list, and there are also a number of other godot learning resources provided by the community, such as text and video tutorials, demos, etc.