pandemonium_engine/modules/gltf
Hugo Locurcio fc041bf980 Document that glTF classes are only usable in editor builds
Run-time glTF saving/loading is only available in Godot 4.0,
not Godot 3.x.
2022-07-26 15:10:11 +02:00
..
doc_classes Document that glTF classes are only usable in editor builds 2022-07-26 15:10:11 +02:00
config.py Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_scene_exporter_gltf_plugin.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
editor_scene_exporter_gltf_plugin.h Clang format all files. 2022-03-18 19:00:13 +01:00
editor_scene_importer_gltf.cpp Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
editor_scene_importer_gltf.h Include cleanups for resources. 2022-03-18 18:48:49 +01:00
gltf_accessor.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_accessor.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_animation.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_animation.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_buffer_view.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_buffer_view.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_camera.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_camera.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_document.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gltf_document.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_light.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_light.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_mesh.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_mesh.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_node.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_node.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_skeleton.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gltf_skeleton.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gltf_skin.cpp Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gltf_skin.h Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
gltf_spec_gloss.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_spec_gloss.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_state.cpp Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
gltf_state.h Clang format all files. 2022-03-18 19:00:13 +01:00
gltf_texture.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
gltf_texture.h Clang format all files. 2022-03-18 19:00:13 +01:00
packed_scene_gltf.cpp Moved more includes to cpp files. 2022-03-17 09:07:18 +01:00
packed_scene_gltf.h Clang format all files. 2022-03-18 19:00:13 +01:00
register_types.cpp Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
register_types.h Clang format all files. 2022-03-18 19:00:13 +01:00
SCsub Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00