pandemonium_engine/drivers/gles2/shaders
clayjohn 8f0e3af2a2 Take FXAA samples from half-pixel coordinates to improve quality
(cherry picked from commit dbcc0fa2a60edb3f3e69b0b73e7c9c612872559e)
2022-11-30 19:09:24 +01:00
..
canvas_shadow.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
canvas.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
copy.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cube_to_dp.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
cubemap_filter.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
effect_blur.glsl Ported: fix post procressing with transparent bg and keep alpha channel of the tonemap shader output. - Kinwailo 2022-07-27 18:11:54 +02:00
lens_distorted.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
scene.glsl Mass replaced godot to pandemonium. 2022-03-23 20:46:05 +01:00
SCsub Ported: SCons: Properly track codegen script dependency for generated GLES headers - akien-mga 2022-07-29 16:44:33 +02:00
stdlib.glsl Added godot with all my currently used engine modules. 2022-03-15 13:29:32 +01:00
tonemap.glsl Take FXAA samples from half-pixel coordinates to improve quality 2022-11-30 19:09:24 +01:00